Pillar, opened by the captain on 2026-11-09 from the owner's words:
there is a lot of text everywhere. its like pages just leave notes. it was nice to rapidly have information when the forge was very fresh but now that we have a lot we can start removing things and using better ui practices that uses progressive disclosure and compartmentalizes better for the user. not hiding things behind meaningless taps but information delivery can be way better in terms of taste and efficiency for the user's time. the forge is all about minimizing the time a user actually needs to spend in the forge by never wasting a single pixel of their vision
The rules (to be written into docs/DESIGN.md first):
One answer. A page answers its one question at first sight. State is a word and a glyph, not a sentence.
No notes. Explanatory prose that does not change a decision goes. Help lives in one place, on demand.
Real depth only. Progressive disclosure is for real depth: details, history, logs and evidence open in place, in their own compartment. The essential is never one tap away, and nothing is a tap with nothing behind it.
Compartments. Each concern sits in one region with one heading, in the same order on every page. Regions never repeat each other.
Measured. Every page has a first-view budget at phone and desktop width: visible words, text blocks and distinct colours. A test fails when a page grows past it.
Order of passes: by owner time spent: the signed-in home, a repository and its app, a pull, an issue and the lists, runs, then settings.
Pillar, opened by the captain on 2026-11-09 from the owner's words:
The rules (to be written into docs/DESIGN.md first):
Order of passes: by owner time spent: the signed-in home, a repository and its app, a pull, an issue and the lists, runs, then settings.
Comes right after P4, before P10 Talk.