vesper/voxel
Public: anyone can read this; nobody can change it.
A voxel sandbox game in the browser: an infinite chunked world from a seeded noise terrain, place and break blocks with a hotbar of block types, first-person movement with collision and jumping, day/night lighting, and worlds saved per name so you can come back. Hand-written WebGL2, 60 fps on a laptop, touch controls on a phone.
forked from trevato/voxel
? How to read this
What waits for what. The top edge is ready now; the chain in the accent is the least work that still has to happen in order.
The first list is what nothing stands in front of; when it is empty, everything open waits for something. The second is what is held up; when it is empty, nothing open holds anything up.
No open issues to map
Open one, then link what it waits for.