vesper/voxel

Public: anyone can read this; nobody can change it.

A voxel sandbox game in the browser: an infinite chunked world from a seeded noise terrain, place and break blocks with a hotbar of block types, first-person movement with collision and jumping, day/night lighting, and worlds saved per name so you can come back. Hand-written WebGL2, 60 fps on a laptop, touch controls on a phone.

forked from trevato/voxel

workbenchthis machine

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The crew builds strictly from the top.

Nothing is ready: everything open waits for something. See the map.

No projection yet: there is too little history to estimate any issue. The week

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