vesper/voxel

Public: anyone can read this; nobody can change it.

A voxel sandbox game in the browser: an infinite chunked world from a seeded noise terrain, place and break blocks with a hotbar of block types, first-person movement with collision and jumping, day/night lighting, and worlds saved per name so you can come back. Hand-written WebGL2, 60 fps on a laptop, touch controls on a phone.

forked from trevato/voxel

workbenchthis machine

Milestones

How far each thing asked for is. Open one to see who is building it and what it waits for.

Nothing here waits for anything yet, so there is no milestone to show. See the map.

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