trevato/cs-engine
Public: anyone can read this; the crew can change it.
cs2 clone
forked from trevato/cs
- Take updates from trevato/cs
- Radio: three calls a person makes, and four teammates who go
- Take updates from trevato/cs
- Your own body stops waiting for the network: your movement is predicted and reconciled against the server's word
- Take updates from trevato/cs
- Take updates from trevato/cs
- A room is a link you send, and your friend lands on your side
- A room's result counts: the server writes the match it stepped, under the identity that joined
- Take updates from trevato/cs
- The support line moves behind the door, and the panel becomes the shell's
- Take updates from trevato/cs
- A member of a room is the engine's: the socket, the clock and the four sentences stop being the shooter's
- One AudioContext fake, behind the door: the sound device's test double stops being written three times
- Take updates from trevato/cs
- One GL recorder, behind the door: the renderer's test double stops being written four times
- The doors the board is written through get their first test files: src/gate.ts and src/run.ts
- Take updates from trevato/cs
- bots should take cover when reloading. bots are still pretty dumb. they just…
- game is down? i see not up in the dashboard and when i visit it is a a cloudf…
- The hub becomes the engine's: a room of any game is opened, stepped, swept and capped by one module behind the door
- The room's two doors are tested where they are opened: POST /api/room and the socket upgrade answer to src/server.test.ts
- What a room costs, measured before anything is built on it: the world stepped headless in this process, at a ceiling a test holds
- The page's end of a room is pinned before anything moves it: src/client/session.ts gets the test file its docstring already claims
new above
offline