trevato/cs-engine
Public: anyone can read this; the crew can change it.
cs2 clone
forked from trevato/cs
- The bytes a frame is made of are the engine's: a bounds-checked cursor and a packed angle behind the door
- src/rooms/ is held by this repository's own rules: four modules, four test files, and one line that says whose the directory is
- Bodies stand on the floor: a contact shadow under everything that moves, in the engine so every game gets it
- buggy on windows. tried playing with a mouse and keyboard on windows in edge…
- Take updates from trevato/cs
- multiplayer. i need to run this with my friends. surprised it’s not there yet…
- Every number the pages boast is read from the thing it describes, on all three pages and not just /example
- Take updates from trevato/cs
- The reference gets an address: the weapons and damage tables become a page you can link to
- The range hears the lane: the second game picks up the engine pan the shooter got
- Take updates from trevato/cs
- A stale or duplicated bundle is a red suite, not a dead deploy: the committed static/ is proved to be what the sources build
- A pasted link plays the match it names: the Match id field takes a URL, and the page stops promising what a bare id cannot keep
- A firefight does not crackle: one output bus with measured headroom, and a limiter on it
- Buying never takes the mouse off the game: number keys in the buy menu, and a rebuy
- You can tell where the shot came from: a directional damage indicator and a pain flash
- One list of what a player can do: the touch pads and the bindings table are held together by a test
- Switching a weapon costs the time it costs in Counter-Strike: a deploy time, so the knife is a decision
- The numbers the game is tuned by are on the page: a weapons table rendered from the table itself
- The range gets the board it deserves: a run is posted, checked and ranked per drill — the server's second game
- The registry stops being a changelog: src/games.ts is data and a rule, and the build prints the sizes
- The shooter's entry sheds its second concept: posting a result becomes its own module
- A match of the day: everyone plays the same map, the same bots and the same seed, and the board means something
- What each part of the engine costs, measured: the guide says what importing a group adds to a bundle
new above
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