Public: anyone can read this; the crew can change it.
forked from trevato/cs · proposes
bot retraining. bots get confused on procedural maps. need to train them to b… #186
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vesper/cs-engine:vesper/177-bot-retraining-bots-get-confused-on-proc → main 4 commits fork
19 files
changed +488
−117
README.md +21 −6
| @@ -19,7 +19,8 @@ and the example is the price tag. | ||
| 19 | 19 | sh |
| 20 | 20 | PORT=8080 FORGE_APP_DATA=./data bun run src/server.ts # run it here |
| 21 | 21 | bun run scripts/build.ts # rebuild every static/<name>.<hash>.js, with its size |
| 22 | bun run scripts/train.ts --iters 1000 # retrain the bots' policy | |
| 22 | bun run scripts/train.ts --iters 1200 # retrain the bots' policy, on 96 maps | |
| 23 | bun run scripts/train.ts --iters 1200 --maps 1 # the way it used to train: de_forge only | |
| 23 | 24 | bun run scripts/train.ts --bench # how fast the arena steps |
| 24 | 25 | bun run scripts/pack.ts [dir] # write the engine out as a package (default dist/engine) |
| 25 | 26 | bun test # the check every pull runs |
| @@ -586,7 +587,10 @@ renderer, no atlas, no mesh and no sound ship in that bundle, and | ||
| 586 | 587 | it (`webgl2`, `AudioContext`, `Math.tanh`): a door is only worth having if |
| 587 | 588 | importing it costs what you use. |
| 588 | 589 | - `src/rl/` — training, which no game module imports: `arena` is the environment, |
| 589 | a real duel on de_forge with the round and the economy taken out. The algorithm | |
| 590 | a real duel with the round and the economy taken out, on whichever level it is | |
| 591 | handed, and `maps` is the two streams of levels it is handed — the ones a run | |
| 592 | learns on and the ones it is graded on, disjoint by construction and checked | |
| 593 | to be. The algorithm | |
| 590 | 594 | is not in here — PPO is `src/engine/learn.ts`, behind the door, because nothing |
| 591 | 595 | in it is about shooting; what is here is this game's arena. |
| 592 | 596 | `scripts/train.ts` runs the two together and writes `src/client/weights.ts`. It is the |
| @@ -792,10 +796,21 @@ now a policy learned with PPO. | ||
| 792 | 796 | vector cut into the heads above, a value the trainer reads and the page throws |
| 793 | 797 | away, and int8 packing for the weights. The game brings the observation, the |
| 794 | 798 | heads and the trained bytes; the engine brings the arithmetic. |
| 795 | - **Where it learned** — `src/rl/arena.ts`, a duel on de_forge with the real | |
| 796 | movement, the real bullets and the real damage, and no round, economy or bomb. | |
| 797 | It steps about 13,000 ticks a second on one core, allocation-free; the policy | |
| 798 | decides every fourth tick and the decision is held in between. | |
| 799 | - **Where it learned** — `src/rl/arena.ts`, a duel with the real movement, the | |
| 800 | real bullets and the real damage, and no round, economy or bomb. It steps | |
| 801 | about 13,000 ticks a second on one core, allocation-free; the policy decides | |
| 802 | every fourth tick and the decision is held in between. | |
| 803 | - **On which maps** — all of them, which is what #177 changed. The game carves a | |
| 804 | layout out of the match id, so most of the maps a bot will ever be played on | |
| 805 | did not exist when it was trained; a policy trained on de_forge alone learned | |
| 806 | de_forge, and on a generated map it drew fights it should have finished. | |
| 807 | `src/rl/maps.ts` is the list: de_forge and ninety-five layouts from one stream | |
| 808 | of seeds to learn on, twenty-four from another stream to be graded on and | |
| 809 | never trained on. Every arena rolls onto another map each time its duel ends, so a | |
| 810 | run fights on all of them many times over and none of them long enough to | |
| 811 | learn its corners. What the policy does on the held-out maps is on the card, | |
| 812 | on the page and in the terminal, and `src/rl/learned.test.ts` holds the | |
| 813 | shipped weights to it. | |
| 799 | 814 | - **How it learned** — `src/engine/learn.ts`, about three hundred lines behind |
| 800 | 815 | the engine's door: GAE, a clipped surrogate, an entropy bonus, Adam, and a |
| 801 | 816 | backward pass written out by hand and checked against finite differences in |
scripts/train.ts +71 −12
| @@ -5,6 +5,7 @@ | ||
| 5 | 5 | * bun run scripts/train.ts --bench # how fast the arena steps |
| 6 | 6 | * bun run scripts/train.ts --iters 300 # train and write the weights |
| 7 | 7 | * bun run scripts/train.ts --iters 300 --dry # train without writing |
| 8 | * bun run scripts/train.ts --maps 1 # one map, the way it used to train | |
| 8 | 9 | * |
| 9 | 10 | * Nothing here is imported by the server or the page: this file runs on a |
| 10 | 11 | * machine with a few minutes to spare, and its only output is a table of |
| @@ -26,9 +27,12 @@ import { | ||
| 26 | 27 | } from "../src/engine/index.ts"; |
| 27 | 28 | import { OBS_SIZE } from "../src/client/observe.ts"; |
| 28 | 29 | import { |
| 29 | createArena, EPISODE_TICKS, observeFoe, observeLearner, policyFoe, reset, scriptedFoe, SKIP, | |
| 30 | createArena, EPISODE_TICKS, observeFoe, observeLearner, policyFoe, relevel, reset, scriptedFoe, SKIP, | |
| 30 | 31 | step, stepInput, stillFoe, type Arena, |
| 31 | 32 | } from "../src/rl/arena.ts"; |
| 33 | import { holdoutLevels, trainingLevels } from "../src/rl/maps.ts"; | |
| 34 | import { DE_FORGE } from "../src/client/map.ts"; | |
| 35 | import type { Level } from "../src/client/level.ts"; | |
| 32 | 36 | |
| 33 | 37 | export const SHAPE: Shape = { obs: OBS_SIZE, hidden: 64, heads: HEADS }; |
| 34 | 38 | |
| @@ -44,24 +48,32 @@ const ENVS = arg("envs", 64); | ||
| 44 | 48 | const STEPS = arg("steps", 32); |
| 45 | 49 | const ITERS = arg("iters", 240); |
| 46 | 50 | const SEED = arg("seed", 20260914); |
| 51 | /** How many layouts a run learns on: de_forge and the rest carved from seeds. */ | |
| 52 | const MAPS = arg("maps", 96); | |
| 53 | /** How many layouts it is graded on, none of which it trained on. */ | |
| 54 | const HOLDOUT = arg("holdout", 24); | |
| 47 | 55 | |
| 48 | 56 | // --- evaluation ----------------------------------------------------------- |
| 49 | 57 | |
| 50 | 58 | export type Outcome = { won: number; lost: number; draw: number; damage: number }; |
| 51 | 59 | |
| 52 | 60 | /** |
| 53 | * Play `duels` fixed duels against the scripted bots. Both drivers get the | |
| 54 | * same seeds, so the same spawns, the same distances and the same opponent | |
| 55 | * skills: the difference in the result is the difference in the driver. | |
| 61 | * Play `duels` fixed duels against the scripted bots, dealt round-robin over | |
| 62 | * `levels`. Both drivers get the same seeds and the same maps, so the same | |
| 63 | * spawns, the same distances and the same opponent skills: the difference in | |
| 64 | * the result is the difference in the driver. A duel that ends in neither a | |
| 65 | * win nor a loss is a draw, and a draw is the number to watch across maps — it | |
| 66 | * is six seconds in which the bot never finished the fight. | |
| 56 | 67 | */ |
| 57 | 68 | export function evaluate( |
| 58 | 69 | drive: ((arena: Arena) => void) | "scripted", |
| 59 | 70 | duels: number, |
| 60 | 71 | seed: number, |
| 72 | levels: Level[] = [DE_FORGE], | |
| 61 | 73 | ): Outcome { |
| 62 | 74 | const out: Outcome = { won: 0, lost: 0, draw: 0, damage: 0 }; |
| 63 | 75 | for (let i = 0; i < duels; i++) { |
| 64 | const arena = createArena(seed + i * 7919, scriptedFoe); | |
| 76 | const arena = createArena(seed + i * 7919, scriptedFoe, levels[i % levels.length] as Level); | |
| 65 | 77 | if (drive === "scripted") arena.learner.brain = makeBrain(0.65, seed + i, false); |
| 66 | 78 | // Both drivers get the same six seconds; the scripted brain turns its own |
| 67 | 79 | // view every tick, the policy decides once every SKIP ticks. |
| @@ -93,7 +105,9 @@ export function greedyDriver(policy: Policy): (arena: Arena) => void { | ||
| 93 | 105 | // --- the loop ------------------------------------------------------------- |
| 94 | 106 | |
| 95 | 107 | function benchmark(): void { |
| 96 | const arenas = Array.from({ length: 64 }, (_, i) => createArena(SEED + i)); | |
| 108 | const levels = trainingLevels(MAPS); | |
| 109 | const arenas = Array.from({ length: 64 }, (_, i) => | |
| 110 | createArena(SEED + i, scriptedFoe, levels[i % levels.length] as Level)); | |
| 97 | 111 | const obs = new Float32Array(OBS_SIZE); |
| 98 | 112 | const policy = createPolicy(SHAPE, rng(1)); |
| 99 | 113 | const act = newActivations(SHAPE); |
| @@ -149,11 +163,26 @@ async function train(): Promise<void> { | ||
| 149 | 163 | return u < still ? stillFoe : u < still + scripted ? scriptedFoe : selfPlay; |
| 150 | 164 | }; |
| 151 | 165 | |
| 152 | const arenas = Array.from({ length: ENVS }, (_, e) => createArena(SEED + e * 104729, opponentFor(e, 0))); | |
| 166 | // The maps. Every arena starts on one of them and rolls onto another every | |
| 167 | // time its duel ends, so a run of this length fights on all of them many | |
| 168 | // times over and none of them long enough to learn its corners. There is no | |
| 169 | // curriculum on the map on purpose: what the policy sees is egocentric, so a | |
| 170 | // corridor is a corridor, and mixing the layouts from the first step is what | |
| 171 | // stops "the enemy went left" from meaning a particular left. | |
| 172 | const levels = trainingLevels(MAPS); | |
| 173 | const holdout = holdoutLevels(HOLDOUT); | |
| 174 | let rolled = 0; | |
| 175 | const nextLevel = (): Level => levels[rolled++ % levels.length] as Level; | |
| 176 | const arenas = Array.from({ length: ENVS }, (_, e) => | |
| 177 | createArena(SEED + e * 104729, opponentFor(e, 0), nextLevel())); | |
| 153 | 178 | |
| 154 | 179 | const baseline = evaluate("scripted", 120, SEED + 555); |
| 180 | const baselineUnseen = evaluate("scripted", 120, SEED + 777, holdout); | |
| 181 | console.log(`${levels.length} maps to learn on (de_forge and ${levels.length - 1} carved from seeds), ` + | |
| 182 | `${holdout.length} held back to be graded on`); | |
| 155 | 183 | console.log( |
| 156 | `baseline (scripted brain in the same duels): ${baseline.won} won / ${baseline.lost} lost / ${baseline.draw} drawn`, | |
| 184 | `baseline (scripted brain in the same duels): ${baseline.won} won / ${baseline.lost} lost / ${baseline.draw} drawn` + | |
| 185 | `, and on maps it has never seen ${baselineUnseen.won}/${baselineUnseen.lost}/${baselineUnseen.draw}`, | |
| 157 | 186 | ); |
| 158 | 187 | |
| 159 | 188 | const episodeReturn = new Float64Array(ENVS); |
| @@ -199,7 +228,7 @@ async function train(): Promise<void> { | ||
| 199 | 228 | finished += 1; |
| 200 | 229 | if (result.won) wins += 1; |
| 201 | 230 | if (result.lost) losses += 1; |
| 202 | reset(arena); | |
| 231 | relevel(arena, nextLevel()); | |
| 203 | 232 | arena.opponent = opponentFor(e, progress); |
| 204 | 233 | } |
| 205 | 234 | } |
| @@ -236,10 +265,21 @@ async function train(): Promise<void> { | ||
| 236 | 265 | const trained = evaluate(greedyDriver(policy), 240, SEED + 555); |
| 237 | 266 | const shipped = evaluate(greedyDriver(quantised), 240, SEED + 555); |
| 238 | 267 | const baselineAgain = evaluate("scripted", 240, SEED + 555); |
| 268 | // The same duels again on the maps no arena in this run was ever put on: | |
| 269 | // what the policy does on a layout it has never seen is the number the whole | |
| 270 | // map curriculum is for, and a draw there is the bot that got confused. | |
| 271 | const unseen = evaluate(greedyDriver(quantised), 240, SEED + 777, holdout); | |
| 272 | const unseenBaseline = evaluate("scripted", 240, SEED + 777, holdout); | |
| 239 | 273 | const rate = (o: typeof trained): number => Math.round((o.won / (o.won + o.lost + o.draw)) * 100); |
| 240 | console.log(`\ntrained ${trained.won}/${trained.lost}/${trained.draw} (${rate(trained)}% won)`); | |
| 241 | console.log(`shipped ${shipped.won}/${shipped.lost}/${shipped.draw} (${rate(shipped)}% won) after int8 packing`); | |
| 242 | console.log(`scripted ${baselineAgain.won}/${baselineAgain.lost}/${baselineAgain.draw} (${rate(baselineAgain)}% won)`); | |
| 274 | const draws = (o: typeof trained): number => Math.round((o.draw / (o.won + o.lost + o.draw)) * 100); | |
| 275 | console.log(`\nde_forge, the map it has always been measured on:`); | |
| 276 | console.log(` trained ${trained.won}/${trained.lost}/${trained.draw} (${rate(trained)}% won)`); | |
| 277 | console.log(` shipped ${shipped.won}/${shipped.lost}/${shipped.draw} (${rate(shipped)}% won) after int8 packing`); | |
| 278 | console.log(` scripted ${baselineAgain.won}/${baselineAgain.lost}/${baselineAgain.draw} (${rate(baselineAgain)}% won)`); | |
| 279 | console.log(`${holdout.length} maps it has never seen:`); | |
| 280 | console.log(` shipped ${unseen.won}/${unseen.lost}/${unseen.draw} (${rate(unseen)}% won, ${draws(unseen)}% drawn)`); | |
| 281 | console.log(` scripted ${unseenBaseline.won}/${unseenBaseline.lost}/${unseenBaseline.draw} ` + | |
| 282 | `(${rate(unseenBaseline)}% won, ${draws(unseenBaseline)}% drawn)`); | |
| 243 | 283 | |
| 244 | 284 | if (flag("dry")) return; |
| 245 | 285 | const out = join(import.meta.dir, "..", "src", "client", "weights.ts"); |
| @@ -253,6 +293,11 @@ async function train(): Promise<void> { | ||
| 253 | 293 | duels: 240, |
| 254 | 294 | winRate: rate(shipped), |
| 255 | 295 | baselineWinRate: rate(baselineAgain), |
| 296 | maps: levels.length, | |
| 297 | unseenMaps: holdout.length, | |
| 298 | unseenWinRate: rate(unseen), | |
| 299 | unseenBaselineWinRate: rate(unseenBaseline), | |
| 300 | unseenDrawRate: draws(unseen), | |
| 256 | 301 | })); |
| 257 | 302 | console.log(`\nwrote ${out} (${packed.bytes.length} base64 chars)`); |
| 258 | 303 | } |
| @@ -267,6 +312,11 @@ type Card = { | ||
| 267 | 312 | duels: number; |
| 268 | 313 | winRate: number; |
| 269 | 314 | baselineWinRate: number; |
| 315 | maps: number; | |
| 316 | unseenMaps: number; | |
| 317 | unseenWinRate: number; | |
| 318 | unseenBaselineWinRate: number; | |
| 319 | unseenDrawRate: number; | |
| 270 | 320 | }; |
| 271 | 321 | |
| 272 | 322 | function weightsModule(packed: ReturnType<typeof pack>, card: Card): string { |
| @@ -287,9 +337,18 @@ export type Card = { | ||
| 287 | 337 | updates: number; |
| 288 | 338 | stepsPerSecond: number; |
| 289 | 339 | minutes: number; |
| 340 | /** Duels evaluated on de_forge, for \`winRate\` and \`baselineWinRate\`. */ | |
| 290 | 341 | duels: number; |
| 291 | 342 | winRate: number; |
| 292 | 343 | baselineWinRate: number; |
| 344 | /** Layouts the run learned on: de_forge and the rest carved from seeds. */ | |
| 345 | maps: number; | |
| 346 | /** Layouts it was graded on and never trained on, from the other seed stream. */ | |
| 347 | unseenMaps: number; | |
| 348 | unseenWinRate: number; | |
| 349 | unseenBaselineWinRate: number; | |
| 350 | /** Duels on those maps that ran the six seconds out without a kill. */ | |
| 351 | unseenDrawRate: number; | |
| 293 | 352 | }; |
| 294 | 353 | |
| 295 | 354 | export const CARD: Card = ${JSON.stringify(card, null, 2)}; |
src/client/bots.test.ts +38 −2
| @@ -1,10 +1,14 @@ | ||
| 1 | 1 | import { expect, test } from "bun:test"; |
| 2 | import { applyIntent, blindness, botThink, CARD, flashed, makeBrain, policy, think } from "./bots.ts"; | |
| 2 | import { | |
| 3 | applyIntent, blindness, botThink, CARD, flashed, makeBrain, pathTo, policy, think, | |
| 4 | } from "./bots.ts"; | |
| 5 | import { colOf, findPath, rowOf, walkable, worldOf } from "./level.ts"; | |
| 6 | import { dist, type Vec3 } from "../engine/index.ts"; | |
| 3 | 7 | import { OBS_SIZE } from "./observe.ts"; |
| 4 | 8 | import { FLASH } from "./weapons.ts"; |
| 5 | 9 | import { DE_FORGE } from "./map.ts"; |
| 6 | 10 | import { COMPETITIVE } from "./match.ts"; |
| 7 | import { aimAt, bodyCentre, createWorld, type Player } from "./world.ts"; | |
| 11 | import { aimAt, applyInput, bodyCentre, createWorld, type Player } from "./world.ts"; | |
| 8 | 12 | |
| 9 | 13 | const duel = (seed = 2024): { world: ReturnType<typeof createWorld>; me: Player; bot: Player } => { |
| 10 | 14 | const world = createWorld(DE_FORGE, COMPETITIVE, "you", "ct", 1, seed); |
| @@ -83,6 +87,38 @@ test("a bot that has only just seen you does not shoot yet", () => { | ||
| 83 | 87 | expect(immediate.fire).toBe(false); |
| 84 | 88 | }); |
| 85 | 89 | |
| 90 | test("a goal nothing can walk to is nudged to a cell something can", () => { | |
| 91 | // A crate is solid to the search and standing on it is not: a bomb dropped | |
| 92 | // up there is a point A* answers nothing about. | |
| 93 | const crate = worldOf(DE_FORGE, 21, 18, 0); // one of de_forge's jumpable crates | |
| 94 | expect(walkable(DE_FORGE, colOf(DE_FORGE, crate[0]), rowOf(DE_FORGE, crate[1]))).toBe(false); | |
| 95 | const from = DE_FORGE.spawns.t[0] as Vec3; | |
| 96 | expect(findPath(DE_FORGE, from, crate)).toHaveLength(0); | |
| 97 | ||
| 98 | const path = pathTo(DE_FORGE, from, crate); | |
| 99 | expect(path.length).toBeGreaterThan(0); | |
| 100 | const end = path[path.length - 1] as Vec3; | |
| 101 | expect(Math.hypot(end[0] - crate[0], end[1] - crate[1])).toBeLessThan(3 * 128 * 1.5); | |
| 102 | }); | |
| 103 | ||
| 104 | test("a bot whose objective sits on a crate walks to it rather than standing still", () => { | |
| 105 | const world = createWorld(DE_FORGE, COMPETITIVE, "you", "ct", 1, 4242); | |
| 106 | world.match.phase = "live"; | |
| 107 | const bot = world.players[1] as Player; | |
| 108 | bot.team = "t"; | |
| 109 | bot.hasBomb = false; | |
| 110 | world.me.alive = false; // nothing to fight: this is about the walking | |
| 111 | // The bomb, dropped on top of a crate in mid. | |
| 112 | world.bomb.state = "dropped"; | |
| 113 | world.bomb.pos = worldOf(DE_FORGE, 21, 18, 0); | |
| 114 | const before = dist(bot.pos, world.bomb.pos); | |
| 115 | for (let tick = 0; tick < 64 * 3; tick++) { | |
| 116 | world.time += 1 / 64; | |
| 117 | applyInput(world, bot, botThink(world, bot, 1 / 64), 1 / 64); | |
| 118 | } | |
| 119 | expect(dist(bot.pos, world.bomb.pos)).toBeLessThan(before - 200); | |
| 120 | }); | |
| 121 | ||
| 86 | 122 | test("the card describes a real training run", () => { |
| 87 | 123 | expect(CARD.envSteps).toBeGreaterThan(1_000_000); |
| 88 | 124 | expect(CARD.updates).toBeGreaterThan(0); |
src/client/bots.ts +38 −2
| @@ -16,7 +16,7 @@ import { | ||
| 16 | 16 | angleDelta, clamp, dist, forward, newActivations, rng, sample, unpack, |
| 17 | 17 | type Activations, type Policy, type Vec3, |
| 18 | 18 | } from "../engine/index.ts"; |
| 19 | import { colOf, findPath, rowOf, siteAt, walkable, type Level } from "./level.ts"; | |
| 19 | import { colOf, findPath, rowOf, siteAt, walkable, worldOf, type Level } from "./level.ts"; | |
| 20 | 20 | import { observe, OBS_SIZE, type Memory } from "./observe.ts"; |
| 21 | 21 | import { CARD, PACKED } from "./weights.ts"; |
| 22 | 22 | import { FLASH, WEAPONS, type WeaponId } from "./weapons.ts"; |
| @@ -178,6 +178,42 @@ const nearby = (level: Level, brain: BotBrain, at: Vec3, spread: number): Vec3 = | ||
| 178 | 178 | return at; |
| 179 | 179 | }; |
| 180 | 180 | |
| 181 | /** How many cells out a goal nothing walks to may be nudged, and how many tries. */ | |
| 182 | const NUDGE_RINGS = 3; | |
| 183 | const NUDGE_TRIES = 8; | |
| 184 | ||
| 185 | /** | |
| 186 | * A path to `goal`, or to the nearest cell something can walk to. | |
| 187 | * | |
| 188 | * A* aims at a cell, and not every point a round hands a bot is one: a bomb | |
| 189 | * dropped on top of a jumpable crate stands on a cell the search calls solid, | |
| 190 | * and so does a body that fell into a corner of a map carved from a seed. The | |
| 191 | * search then comes back with nothing, and a bot with no path stands exactly | |
| 192 | * where it is until it asks again three seconds later — the standing about | |
| 193 | * that looks, from the other end of a corridor, like a bot that has forgotten | |
| 194 | * what it was doing. So a goal nothing walks to is nudged outwards in rings | |
| 195 | * until a cell answers, at most `NUDGE_TRIES` searches deep, and only a goal | |
| 196 | * walled off entirely leaves the bot without a plan. | |
| 197 | */ | |
| 198 | export function pathTo(level: Level, from: Vec3, goal: Vec3): Vec3[] { | |
| 199 | const direct = findPath(level, from, goal); | |
| 200 | if (direct.length > 0) return direct; | |
| 201 | const col = colOf(level, goal[0]); | |
| 202 | const row = rowOf(level, goal[1]); | |
| 203 | let tries = 0; | |
| 204 | for (let ring = 1; ring <= NUDGE_RINGS; ring++) { | |
| 205 | for (let dr = -ring; dr <= ring; dr++) | |
| 206 | for (let dc = -ring; dc <= ring; dc++) { | |
| 207 | if (Math.max(Math.abs(dc), Math.abs(dr)) !== ring) continue; | |
| 208 | if (!walkable(level, col + dc, row + dr)) continue; | |
| 209 | if (tries++ >= NUDGE_TRIES) return []; | |
| 210 | const path = findPath(level, from, worldOf(level, col + dc, row + dr, goal[2])); | |
| 211 | if (path.length > 0) return path; | |
| 212 | } | |
| 213 | } | |
| 214 | return []; | |
| 215 | } | |
| 216 | ||
| 181 | 217 | function pickTarget(world: World, bot: Player, brain: BotBrain): Player | null { |
| 182 | 218 | let best: Player | null = null; |
| 183 | 219 | let bestScore = Infinity; |
| @@ -360,7 +396,7 @@ export function botThink(world: World, bot: Player, dt: number): Input { | ||
| 360 | 396 | world.time > brain.repathAt || objective !== brain.plannedFor; |
| 361 | 397 | if (stale) { |
| 362 | 398 | brain.goal = chooseGoal(world, bot, brain); |
| 363 | brain.path = findPath(world.level, bot.pos, brain.goal); | |
| 399 | brain.path = pathTo(world.level, bot.pos, brain.goal); | |
| 364 | 400 | brain.step = 0; |
| 365 | 401 | brain.plannedFor = objective; |
| 366 | 402 | brain.repathAt = world.time + 3 + brain.random() * 3; |
src/client/replay.test.ts +17 −10
| @@ -34,7 +34,14 @@ const SECONDS = 40; | ||
| 34 | 34 | const TICKS = SECONDS * TICKS_PER_SECOND; |
| 35 | 35 | |
| 36 | 36 | /** |
| 37 | * Forty seconds of a five-a-side round on de_forge, seed 7. Re-pinned for #164, | |
| 37 | * Forty seconds of a five-a-side round on de_forge, seed 7. Re-pinned for | |
| 38 | * #177, which retrained the policy the ten bots in it fight with: every second | |
| 39 | * from the tenth on — the first at which a bot has an enemy to decide about — | |
| 40 | * hashes differently, and the nine before it are the numbers #164 left to the | |
| 41 | * character, which is the freeze and the walk out of spawn. Nobody's footing | |
| 42 | * moved; the decisions did. | |
| 43 | * | |
| 44 | * Before that it was re-pinned for #164, | |
| 38 | 45 | * which put a second grenade in the game, and for exactly the reason #142 was |
| 39 | 46 | * re-pinned before it: what moved is the *hash*, not the play. A pocket is two |
| 40 | 47 | * counts now rather than one, every body carries the seconds of a flash it |
| @@ -47,18 +54,18 @@ const TICKS = SECONDS * TICKS_PER_SECOND; | ||
| 47 | 54 | * anything: the bots buy no grenades and the scripted person never presses |
| 48 | 55 | * either key, so no flash goes off and no `blind` is ever non-zero here. |
| 49 | 56 | */ |
| 50 | const ROUND = "ca91ea4cb43109a961fa2b63d44bc8d27de4e426b79016341ee3e5e0e6a7043e"; | |
| 57 | const ROUND = "3dd837d703034e7c0ba08c2633300e1b28f8e0b4e160193077dba84438538c3e"; | |
| 51 | 58 | const ROUND_SECONDS = [ |
| 52 | 59 | "5978706f2efd", "aa6aa9a5a3c9", "f822e864db93", "6f1cf4de1926", |
| 53 | 60 | "25923b9cb132", "83b06bc2430e", "b97f8d621af5", "c1b94afedda0", |
| 54 | "700c15a0f6c1", "8c0ad0d13658", "d7aad60e3ff3", "d4e5187b49b4", | |
| 55 | "60730fe44cc8", "a4c501cdf06e", "e23f99650039", "8f0fd8311650", | |
| 56 | "3e2a50a35374", "0eaec9fa5595", "a4da64d03f4f", "a741df777b49", | |
| 57 | "a9e376a00a92", "97551fd34e2a", "1342599e6fe1", "b3805e3f7b45", | |
| 58 | "54fedea960e5", "867ccb00fbfd", "853c878b3121", "f723b6926421", | |
| 59 | "adca551d5dcd", "dc6e57a96c4b", "5612a3feff88", "302de76251c8", | |
| 60 | "237a92008fdd", "108e5db94381", "ab4ecb1715fb", "7cbeb300896f", | |
| 61 | "2afdbc98a409", "0db10ea3eb14", "069dfe802cf2", "fca970b88b16", | |
| 61 | "700c15a0f6c1", "c38f50dab1ca", "7a99f7ac430d", "704874f88a78", | |
| 62 | "362cdfb7dc07", "dc096b96ac6f", "c7f5998a8d2a", "0d20ab5e1686", | |
| 63 | "8ca62062fe8a", "87d4d63b8ff1", "37390d1539de", "eaeef81da1d6", | |
| 64 | "a33856d0ce01", "6dde9a94751a", "4c929dfc9607", "ee774c17027d", | |
| 65 | "9135e1bb46df", "643a85bf9c93", "3b62f2485ccd", "f6cee0354c77", | |
| 66 | "94578e2ff523", "7efd91c9c90d", "769e3d6d5c1f", "861c0e487740", | |
| 67 | "471399956ceb", "4391147a2f38", "12a4eed48969", "fcde6163b6d4", | |
| 68 | "ec71e47d09bb", "2b5f5f764b2f", "ed40a891d704", "8d43dd52fa3e", | |
| 62 | 69 | ]; |
| 63 | 70 | |
| 64 | 71 | /** |
src/client/weights.test.ts +1 −1
| @@ -18,7 +18,7 @@ import { OBS_SIZE } from "./observe.ts"; | ||
| 18 | 18 | import { PACKED } from "./weights.ts"; |
| 19 | 19 | |
| 20 | 20 | /** What `unpack(PACKED)` has dequantised to since the weights were trained. */ |
| 21 | const DIGEST = "4d908fcfd1198e8326d2711c95761f08770e681ee817b42af95f38f2c3b502d1"; | |
| 21 | const DIGEST = "5582db35be828690f086d23bb6ee92c7807696188634bac6c4c8b09730068aa5"; | |
| 22 | 22 | |
| 23 | 23 | test("the shipped weights unpack to the shape the game asks the policy for", () => { |
| 24 | 24 | const p = unpack(PACKED); |
src/client/weights.ts +24 −10
Diff not shown — a line 10,799 characters wide (limit 2,000). +24 −10
View filesrc/games.ts +11
| @@ -259,6 +259,17 @@ export type Game = { | ||
| 259 | 259 | * `src/client/replay.test.ts` are unchanged to the byte, which is the real |
| 260 | 260 | * measurement here. Neither other bundle moved: nothing outside `src/client/` |
| 261 | 261 | * changed. Measured 2026-09-20 after #113. |
| 262 | * #177 retrained the policy on ninety-six maps instead of one, and the shooter | |
| 263 | * grew 364 raw / 176 gzipped bytes for it, measured on top of #113: 90,509 → | |
| 264 | * 90,873 raw and 40,933 → 41,109 gzipped. Almost none of that is code — the | |
| 265 | * weights are the same eight kilobytes of int8 they always were, and the only | |
| 266 | * new lines in the bundle are `pathTo` in `src/client/bots.ts` and five more | |
| 267 | * numbers on the card. What grew is the base64: int8 that quantises to fewer | |
| 268 | * runs of the same byte compresses less well, which is a retrained policy and | |
| 269 | * not a feature. `src/rl/maps.ts`, the arena and the trainer ship in no bundle | |
| 270 | * at all. It fits the 92,000 / 42,000 #164 raised with 1,127 raw and 891 | |
| 271 | * gzipped to spare, so no ceiling moved; neither other bundle changed a byte. | |
| 272 | * Measured 2026-09-20, with #113 and #189 merged in. | |
| 262 | 273 | */ |
| 263 | 274 | export const GAMES: readonly Game[] = [ |
| 264 | 275 | { |
src/pages/game.ts +4 −1
| @@ -165,7 +165,10 @@ export function gamePage(db: Database, { who: visitor, ...options }: PageOptions | ||
| 165 | 165 | ${CARD.envSteps.toLocaleString("en")} ticks of this same simulation, in |
| 166 | 166 | ${escape(String(CARD.minutes))} minutes on one core. In ${CARD.duels} fixed duels it wins |
| 167 | 167 | ${CARD.winRate}% against the scripted bots this game used to have, which win |
| 168 | ${CARD.baselineWinRate}% of the same duels. Its weights are about eight kilobytes | |
| 168 | ${CARD.baselineWinRate}% of the same duels. It learned on ${CARD.maps} layouts — de_forge and | |
| 169 | ${CARD.maps - 1} carved from seeds — and on ${CARD.unseenMaps} more it was never trained on it | |
| 170 | still wins ${CARD.unseenWinRate}% against the same bots' ${CARD.unseenBaselineWinRate}%, which is | |
| 171 | what a map made the moment you press play asks of it. Its weights are about eight kilobytes | |
| 169 | 172 | of int8 inside the bundle — there is no inference server and nothing is sent anywhere. Each |
| 170 | 173 | bot's own skill still decides how fast it can turn, how steady its hands are and how long it |
| 171 | 174 | takes to react, so there is still a ladder from fodder to uncomfortable.</p> |
src/rl/arena.test.ts +27 −1
| @@ -1,10 +1,14 @@ | ||
| 1 | 1 | import { expect, test } from "bun:test"; |
| 2 | 2 | import { STILL, toInput } from "../client/action.ts"; |
| 3 | 3 | import { OBS_SIZE } from "../client/observe.ts"; |
| 4 | import { colOf, openCells, rowOf, walkable, type Level } from "../client/level.ts"; | |
| 5 | import { DE_FORGE } from "../client/map.ts"; | |
| 4 | 6 | import { aimAt, bodyCentre, canSee } from "../client/world.ts"; |
| 5 | 7 | import { |
| 6 | createArena, EPISODE_TICKS, observeFoe, observeLearner, reset, SKIP, step, stepInput, stillFoe, | |
| 8 | createArena, EPISODE_TICKS, observeFoe, observeLearner, relevel, reset, SKIP, step, stepInput, | |
| 9 | stillFoe, | |
| 7 | 10 | } from "./arena.ts"; |
| 11 | import { holdoutLevels } from "./maps.ts"; | |
| 8 | 12 | |
| 9 | 13 | test("a duel starts with two live players in range of each other", () => { |
| 10 | 14 | for (let seed = 0; seed < 25; seed++) { |
| @@ -123,6 +127,28 @@ test("both sides can be observed, and a reset puts the duel back", () => { | ||
| 123 | 127 | expect(arena.world.time).toBe(0); |
| 124 | 128 | }); |
| 125 | 129 | |
| 130 | test("an arena rolls onto another map, and the duel starts there", () => { | |
| 131 | const arena = createArena(1234, stillFoe); | |
| 132 | expect(arena.world.level).toBe(DE_FORGE); | |
| 133 | const elsewhere = holdoutLevels(1)[0] as Level; | |
| 134 | for (let i = 0; i < 10; i++) step(arena, { ...STILL, forward: 1 }); | |
| 135 | ||
| 136 | relevel(arena, elsewhere); | |
| 137 | expect(arena.world.level).toBe(elsewhere); | |
| 138 | expect(arena.ticks).toBe(0); | |
| 139 | expect(arena.learner.health).toBe(100); | |
| 140 | // Both of them stand on a cell of the new map, not on the old map's floor. | |
| 141 | for (const player of [arena.learner, arena.foe]) { | |
| 142 | const col = colOf(elsewhere, player.pos[0]); | |
| 143 | const row = rowOf(elsewhere, player.pos[1]); | |
| 144 | expect(walkable(elsewhere, col, row)).toBe(true); | |
| 145 | } | |
| 146 | // And the cells a fresh duel is dealt from are the new map's, not the old | |
| 147 | // map's: every spawn from here on is somewhere that exists. | |
| 148 | expect(arena.open.length).toBe(openCells(elsewhere, 2).length); | |
| 149 | expect(arena.open.length).not.toBe(openCells(DE_FORGE, 2).length); | |
| 150 | }); | |
| 151 | ||
| 126 | 152 | test("the arena leaves no render effects behind to grow without bound", () => { |
| 127 | 153 | const arena = createArena(2468, stillFoe); |
| 128 | 154 | for (let i = 0; i < 50; i++) step(arena, { ...STILL, fire: true }); |
src/rl/arena.ts +16
| @@ -216,6 +216,22 @@ export function reset(arena: Arena): void { | ||
| 216 | 216 | arena.potential = potentialOf(arena, canSee(world, learner, foe)); |
| 217 | 217 | } |
| 218 | 218 | |
| 219 | /** | |
| 220 | * Move an arena onto another map and start a fresh duel there. Everything that | |
| 221 | * is about the level and not about the two players is replaced — the world's | |
| 222 | * level, which is what the bullets, the view and the bots read, and the list of | |
| 223 | * cells a spawn is drawn from — and nothing is allocated that was not already | |
| 224 | * cached: `openOf` keeps one list per level and the levels themselves are made | |
| 225 | * once in `maps.ts`. This is how one arena covers a hundred layouts in a run | |
| 226 | * instead of one, which is the difference between a policy that learned to | |
| 227 | * fight and a policy that learned de_forge. | |
| 228 | */ | |
| 229 | export function relevel(arena: Arena, level: Level): void { | |
| 230 | arena.world.level = level; | |
| 231 | arena.open = openOf(level); | |
| 232 | reset(arena); | |
| 233 | } | |
| 234 | ||
| 219 | 235 | /** Write what the learner sees into `out`. */ |
| 220 | 236 | export function observeLearner(arena: Arena, out: Float32Array, at = 0): Float32Array { |
| 221 | 237 | const seen = arena.learner.alive && arena.foe.alive && canSee(arena.world, arena.learner, arena.foe); |
src/rl/learned.test.ts +43 −9
| @@ -3,7 +3,10 @@ import { decode, HEADS } from "../client/action.ts"; | ||
| 3 | 3 | import { botThink, makeBrain, policy } from "../client/bots.ts"; |
| 4 | 4 | import { forward, greedy, newActivations } from "../engine/index.ts"; |
| 5 | 5 | import { OBS_SIZE } from "../client/observe.ts"; |
| 6 | import { DE_FORGE } from "../client/map.ts"; | |
| 7 | import type { Level } from "../client/level.ts"; | |
| 6 | 8 | import { createArena, EPISODE_TICKS, observeLearner, scriptedFoe, step, stepInput } from "./arena.ts"; |
| 9 | import { holdoutLevels } from "./maps.ts"; | |
| 7 | 10 | |
| 8 | 11 | /** |
| 9 | 12 | * The claim this whole change rests on: the trained policy wins fights the |
| @@ -14,14 +17,17 @@ import { createArena, EPISODE_TICKS, observeLearner, scriptedFoe, step, stepInpu | ||
| 14 | 17 | const DUELS = 40; |
| 15 | 18 | const SEED = 4242; |
| 16 | 19 | |
| 17 | function duels(drive: "policy" | "scripted"): number { | |
| 20 | type Tally = { won: number; lost: number; draw: number }; | |
| 21 | ||
| 22 | /** `count` duels, dealt round-robin over `levels`, driven one way or the other. */ | |
| 23 | function duels(drive: "policy" | "scripted", count = DUELS, levels: Level[] = [DE_FORGE]): Tally { | |
| 18 | 24 | const net = policy(); |
| 19 | 25 | const obs = new Float32Array(OBS_SIZE); |
| 20 | 26 | const act = newActivations(net.shape); |
| 21 | 27 | const actions = new Int32Array(HEADS.length); |
| 22 | let won = 0; | |
| 23 | for (let i = 0; i < DUELS; i++) { | |
| 24 | const arena = createArena(SEED + i * 7919, scriptedFoe); | |
| 28 | const tally: Tally = { won: 0, lost: 0, draw: 0 }; | |
| 29 | for (let i = 0; i < count; i++) { | |
| 30 | const arena = createArena(SEED + i * 7919, scriptedFoe, levels[i % levels.length] as Level); | |
| 25 | 31 | if (drive === "scripted") arena.learner.brain = makeBrain(0.65, SEED + i, false); |
| 26 | 32 | while (arena.ticks < EPISODE_TICKS && arena.learner.alive && arena.foe.alive) { |
| 27 | 33 | if (drive === "scripted") { |
| @@ -33,17 +39,45 @@ function duels(drive: "policy" | "scripted"): number { | ||
| 33 | 39 | step(arena, decode(actions)); |
| 34 | 40 | } |
| 35 | 41 | } |
| 36 | if (!arena.foe.alive) won += 1; | |
| 42 | if (!arena.foe.alive) tally.won += 1; | |
| 43 | else if (!arena.learner.alive) tally.lost += 1; | |
| 44 | else tally.draw += 1; | |
| 37 | 45 | } |
| 38 | return won; | |
| 46 | return tally; | |
| 39 | 47 | } |
| 40 | 48 | |
| 41 | 49 | test("the trained policy wins more of the same duels than the bots it replaced", () => { |
| 42 | 50 | const learned = duels("policy"); |
| 43 | 51 | const scripted = duels("scripted"); |
| 44 | expect(scripted).toBeGreaterThan(0); // the baseline is not a straw man | |
| 45 | expect(learned).toBeGreaterThan(scripted); | |
| 52 | expect(scripted.won).toBeGreaterThan(0); // the baseline is not a straw man | |
| 53 | expect(learned.won).toBeGreaterThan(scripted.won); | |
| 46 | 54 | // The measured margin is 72% against 38% over 240 duels; this asks for far |
| 47 | 55 | // less, so it fails on a policy that regressed and not on ordinary variance. |
| 48 | expect(learned / DUELS).toBeGreaterThan(0.5); | |
| 56 | expect(learned.won / DUELS).toBeGreaterThan(0.5); | |
| 57 | }); | |
| 58 | ||
| 59 | /** | |
| 60 | * And the claim this pull rests on: the same policy, on maps it has never | |
| 61 | * seen. The game carves a layout out of the match id, so most of the maps it | |
| 62 | * will ever be played on did not exist when it was trained; `maps.ts` holds a | |
| 63 | * stream of seeds back from the training pool for exactly this measurement. | |
| 64 | * | |
| 65 | * What a confused bot does here is not lose — it draws. Six seconds of a duel | |
| 66 | * go by, nobody dies, and from the other end of a corridor that is a bot that | |
| 67 | * has forgotten what it was doing. On exactly these duels the weights before | |
| 68 | * this pull won 68% and drew 14%, against 71% and 8% on de_forge; the ones | |
| 69 | * this pull ships win 72% and draw 7%, which is the same fight on a map nobody | |
| 70 | * wrote. The threshold below sits between the two, so a policy trained on one | |
| 71 | * map again fails here. | |
| 72 | */ | |
| 73 | const UNSEEN_DUELS = 192; | |
| 74 | ||
| 75 | test("the trained policy fights on maps nobody wrote as well as on the one it knows", () => { | |
| 76 | const maps = holdoutLevels(24); | |
| 77 | const learned = duels("policy", UNSEEN_DUELS, maps); | |
| 78 | const scripted = duels("scripted", UNSEEN_DUELS, maps); | |
| 79 | expect(learned.won).toBeGreaterThan(scripted.won); | |
| 80 | expect(learned.won / UNSEEN_DUELS).toBeGreaterThan(0.6); | |
| 81 | // The fights it does not win are fights it lost, not fights it stood through. | |
| 82 | expect(learned.draw / UNSEEN_DUELS).toBeLessThan(0.11); | |
| 49 | 83 | }); |
src/rl/maps.test.ts added +30
| @@ -0,0 +1,30 @@ | ||
| 1 | import { expect, test } from "bun:test"; | |
| 2 | import { flaws } from "../client/generate.ts"; | |
| 3 | import { DE_FORGE } from "../client/map.ts"; | |
| 4 | import { generatedLevels, holdoutLevels, HOLDOUT_SEED, trainingLevels, TRAINING_SEED } from "./maps.ts"; | |
| 5 | ||
| 6 | test("a run learns on de_forge and on many maps nobody wrote", () => { | |
| 7 | const levels = trainingLevels(16); | |
| 8 | expect(levels).toHaveLength(16); | |
| 9 | expect(levels[0]).toBe(DE_FORGE); | |
| 10 | const names = new Set(levels.map((l) => l.name)); | |
| 11 | expect(names.size).toBe(16); // sixteen different maps, not one map sixteen times | |
| 12 | }); | |
| 13 | ||
| 14 | test("the maps a policy is graded on are maps it never trained on", () => { | |
| 15 | const trained = new Set(trainingLevels(256).map((l) => l.name)); | |
| 16 | for (const level of holdoutLevels(16)) expect(trained.has(level.name)).toBe(false); | |
| 17 | expect(TRAINING_SEED).not.toBe(HOLDOUT_SEED); | |
| 18 | }); | |
| 19 | ||
| 20 | test("a seed is a map: the same call twice is the same level object", () => { | |
| 21 | const first = generatedLevels(4, TRAINING_SEED); | |
| 22 | const again = generatedLevels(4, TRAINING_SEED); | |
| 23 | expect(again.map((l) => l.name)).toEqual(first.map((l) => l.name)); | |
| 24 | // Carved once and kept: an arena's per-level caches hang off this identity. | |
| 25 | for (let i = 0; i < first.length; i++) expect(again[i]).toBe(first[i]); | |
| 26 | }); | |
| 27 | ||
| 28 | test("every map in both streams is one a round can actually be played on", () => { | |
| 29 | for (const level of [...trainingLevels(12), ...holdoutLevels(8)]) expect(flaws(level)).toEqual([]); | |
| 30 | }); |
src/rl/maps.ts added +71
| @@ -0,0 +1,71 @@ | ||
| 1 | /** | |
| 2 | * The maps a policy trains on, and the maps it is graded on. | |
| 3 | * | |
| 4 | * The game ships two kinds of level: de_forge, written by hand, and whatever | |
| 5 | * `generate.ts` carves out of the match id — a layout nobody has ever seen, | |
| 6 | * made the moment the round starts. A policy trained on one map learns that | |
| 7 | * map: it wins its duels on de_forge and stalls on a generated one, because | |
| 8 | * "the enemy went left" means something different in a room it has stood in a | |
| 9 | * million times than in a corridor it has never seen. The fix is the ordinary | |
| 10 | * one — train on many maps and grade on maps that were not among them — and | |
| 11 | * this module is the list, so the trainer and the test that checks the shipped | |
| 12 | * weights cannot disagree about which maps are which. | |
| 13 | * | |
| 14 | * Two streams of seeds, from two words, mixed by the same LCG the generator | |
| 15 | * uses for its own retries. They are deterministic, so a run is repeatable and | |
| 16 | * a test can ask for the eighth held-out map by name; and they are disjoint, | |
| 17 | * which `maps.test.ts` checks by name rather than by trust — a held-out map | |
| 18 | * that was in the training pool grades nothing. | |
| 19 | */ | |
| 20 | ||
| 21 | import { generateLevel, seedFrom } from "../client/generate.ts"; | |
| 22 | import { DE_FORGE } from "../client/map.ts"; | |
| 23 | import type { Level } from "../client/level.ts"; | |
| 24 | ||
| 25 | /** Where each stream starts. Two words, hashed the way a match id is. */ | |
| 26 | export const TRAINING_SEED = seedFrom("train"); | |
| 27 | export const HOLDOUT_SEED = seedFrom("hold out"); | |
| 28 | ||
| 29 | /** | |
| 30 | * Carving a map is 3.4 ms of flood fills and A*, and a training run asks for | |
| 31 | * the same hundred maps every time an arena rolls onto one. They are made once | |
| 32 | * and kept: a level is read-only once built, and the arena's own per-level | |
| 33 | * caches hang off the identity of this object. | |
| 34 | */ | |
| 35 | const carved = new Map<number, Level>(); | |
| 36 | const levelAt = (seed: number): Level => { | |
| 37 | const known = carved.get(seed); | |
| 38 | if (known !== undefined) return known; | |
| 39 | const made = generateLevel(seed); | |
| 40 | carved.set(seed, made); | |
| 41 | return made; | |
| 42 | }; | |
| 43 | ||
| 44 | /** The next seed in a stream: the LCG `generate.ts` retries a bad seed with. */ | |
| 45 | export const nextSeed = (seed: number): number => (Math.imul(seed, 1664525) + 1013904223) >>> 0; | |
| 46 | ||
| 47 | /** `count` generated maps from the stream that starts at `seed`, in order. */ | |
| 48 | export function generatedLevels(count: number, seed: number): Level[] { | |
| 49 | const out: Level[] = []; | |
| 50 | let at = seed >>> 0; | |
| 51 | for (let i = 0; i < count; i++) { | |
| 52 | out.push(levelAt(at)); | |
| 53 | at = nextSeed(at); | |
| 54 | } | |
| 55 | return out; | |
| 56 | } | |
| 57 | ||
| 58 | /** | |
| 59 | * What a run learns on: de_forge first, because it is the map the game is | |
| 60 | * mostly played on and the one every number in the card has always been | |
| 61 | * measured on, then `count - 1` maps from the training stream. | |
| 62 | */ | |
| 63 | export const trainingLevels = (count = 64): Level[] => | |
| 64 | [DE_FORGE, ...generatedLevels(Math.max(0, count - 1), TRAINING_SEED)]; | |
| 65 | ||
| 66 | /** | |
| 67 | * What a run is graded on: maps from the other stream, which no arena in a | |
| 68 | * training run is ever put on. A win here is a win on a layout the policy has | |
| 69 | * never seen, which is the whole claim this module exists to make checkable. | |
| 70 | */ | |
| 71 | export const holdoutLevels = (count = 8): Level[] => generatedLevels(count, HOLDOUT_SEED); |
src/terminal/keys.test.ts +1 −1
| @@ -11,7 +11,7 @@ import type { MatchRow } from "../db.ts"; | ||
| 11 | 11 | import type { Data, View } from "./screen.ts"; |
| 12 | 12 | import { press, removed } from "./keys.ts"; |
| 13 | 13 | |
| 14 | const CARD = { trainedAt: "2026-09-14", decisions: 1, envSteps: 1, updates: 1, stepsPerSecond: 1, minutes: 1, duels: 1, winRate: 1, baselineWinRate: 1 } satisfies Card; | |
| 14 | const CARD = { trainedAt: "2026-09-14", decisions: 1, envSteps: 1, updates: 1, stepsPerSecond: 1, minutes: 1, duels: 1, winRate: 1, baselineWinRate: 1, maps: 1, unseenMaps: 1, unseenWinRate: 1, unseenBaselineWinRate: 1, unseenDrawRate: 1 } satisfies Card; | |
| 15 | 15 | |
| 16 | 16 | const match = (id: string, name: string): MatchRow => ({ |
| 17 | 17 | id, |
src/terminal/screen.test.ts +11 −2
| @@ -20,6 +20,11 @@ const CARD: Card = { | ||
| 20 | 20 | duels: 240, |
| 21 | 21 | winRate: 72, |
| 22 | 22 | baselineWinRate: 38, |
| 23 | maps: 96, | |
| 24 | unseenMaps: 8, | |
| 25 | unseenWinRate: 69, | |
| 26 | unseenBaselineWinRate: 41, | |
| 27 | unseenDrawRate: 7, | |
| 23 | 28 | }; |
| 24 | 29 | |
| 25 | 30 | // A fixture is a signed-in player unless a test asks for a guest: `user_id` |
| @@ -124,10 +129,14 @@ test("the policy tab prints the card the bots were trained with", () => { | ||
| 124 | 129 | expect(lines).toContain(" simulation ticks 8,192,000 in 12.3 min"); |
| 125 | 130 | expect(lines).toContain(" throughput 11,134 ticks a second"); |
| 126 | 131 | expect(lines).toContain(" PPO updates 1000"); |
| 127 | expect(lines).toContain(" duels evaluated 240"); | |
| 132 | expect(lines).toContain(" maps learned on 96 (de_forge and 95 carved from seeds)"); | |
| 133 | expect(lines).toContain(" duels on de_forge 240"); | |
| 128 | 134 | expect(lines).toContain(" won by the policy 72%"); |
| 129 | 135 | expect(lines).toContain(" won by the old bots 38%"); |
| 130 | expect(lines).toContain(" retrain with: bun run scripts/train.ts --iters 1000"); | |
| 136 | expect(lines).toContain(" on maps it never saw 8 maps, 240 duels"); | |
| 137 | expect(lines).toContain(" won by the policy 69%, drawn 7%"); | |
| 138 | expect(lines).toContain(" won by the old bots 41%"); | |
| 139 | expect(lines).toContain(" retrain with: bun run scripts/train.ts --iters 1200"); | |
| 131 | 140 | }); |
| 132 | 141 | |
| 133 | 142 | test("the last line is FORGE_APP_SSH verbatim, or says the terminal is off", () => { |
src/terminal/screen.ts +6 −2
| @@ -87,11 +87,15 @@ function policyLines(card: Card): string[] { | ||
| 87 | 87 | line("simulation ticks", `${card.envSteps.toLocaleString("en")} in ${card.minutes} min`), |
| 88 | 88 | line("throughput", `${card.stepsPerSecond.toLocaleString("en")} ticks a second`), |
| 89 | 89 | line("PPO updates", String(card.updates)), |
| 90 | line("duels evaluated", String(card.duels)), | |
| 90 | line("maps learned on", `${card.maps} (de_forge and ${card.maps - 1} carved from seeds)`), | |
| 91 | line("duels on de_forge", String(card.duels)), | |
| 91 | 92 | line("won by the policy", `${card.winRate}%`), |
| 92 | 93 | line("won by the old bots", `${card.baselineWinRate}%`), |
| 94 | line("on maps it never saw", `${card.unseenMaps} maps, ${card.duels} duels`), | |
| 95 | line("won by the policy", `${card.unseenWinRate}%, drawn ${card.unseenDrawRate}%`), | |
| 96 | line("won by the old bots", `${card.unseenBaselineWinRate}%`), | |
| 93 | 97 | "", |
| 94 | ` ${esc}2mretrain with: bun run scripts/train.ts --iters 1000${esc}0m`, | |
| 98 | ` ${esc}2mretrain with: bun run scripts/train.ts --iters 1200${esc}0m`, | |
| 95 | 99 | ]; |
| 96 | 100 | } |
| 97 | 101 |
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