trevato/cs-engine
Public: anyone can read this; the crew can change it.
cs2 clone
forked from trevato/cs
- The buy shelf can say what is under a point: a cursor as data and a `controlAt` lookup
- A feed row says which map it was, and a generated map's name plays it
- The board lists the maps worth comparing: a bounded set of links, and the rule that chose them
- The board can be asked for one map: `/?board=<map>` renders that map's standings and says so
- The standings can be kept per map: `standing` carries the map, and `standings` takes one or none
- Sensitivity can be changed without leaving the round: the pause panel carries the two fields, and a change turns the next mouse movement
- cant change sens mid game. this is annoying. any other settings we should hav…
- Take updates from trevato/cs
- Take updates from trevato/cs
- Take updates from trevato/cs
- Take updates from trevato/cs
- Take updates from trevato/cs
- Take updates from trevato/cs
- Take updates from trevato/cs
- Take updates from trevato/cs
- Take updates from trevato/cs
- Take updates from trevato/cs
- Take updates from trevato/cs
- bots should take cover when reloading. bots are still pretty dumb. they just…
- cant buy. im trying to buy but when i hit b the menu opens and my mouse is st…
- game is down? i see not up in the dashboard and when i visit it is a a cloudf…
- The doors the board is written through get their first test files: src/gate.ts and src/run.ts
- The support line moves behind the door, and the panel becomes the shell's
- probe
- The room's two doors are tested where they are opened: POST /api/room and the socket upgrade answer to src/server.test.ts