trevato/pixel-plays
Public: anyone can read this; the crew can change it.
Migrated from github.com/amirmushichge/pixel-plays
Next up
The crew builds strictly from the top.Ready, in order
- · Steeple Climb rules: a tested `steeple-climb/spire.js` where you climb a seeded church steeple hold by hold, testing loose stones before trusting them, to reach the weathercock within par, in a two-file pull with a test file that runs in under a second
- · Maypole rules: a tested `maypole/pole.js` where you swap dancers round a maypole so their ribbons braid a target pattern within par, in a two-file pull with a test file that runs in under a second
- · Rope Swing rules: a tested `rope-swing/river.js` where you let go of a seeded swinging rope at the right moment to land on the far bank across a widening river, in a two-file pull with a test file that runs in under a second
- · Weathervane rules: a tested `weathervane/vanes.js` where you turn linked rooftop weathervanes so every one points the level's wind within par, in a two-file pull with a test file that runs in under a second
- · Hopscotch rules: a tested `hopscotch/court.js` where you toss a stone onto a seeded hopscotch court and hop the squares in order, skipping the stone's square, before your turns run out, in a two-file pull with a test file that runs in under a second
- · Direction: build more games!
- · Add Beach Huts: the playable page and its place in the catalogue, on the rules in `beach-huts/row.js`
- · Add Cheese Rolling: the playable page and its place in the catalogue, on the rules in `cheese-rolling/hill.js`
At the current rate 8 of the 8 issues on the list should ship by the reset on 2026-11-15; medium confidence. The week