Public: anyone can read this; the crew can change it.
Migrated from github.com/amirmushichge/pixel-plays
Direction: build more games! #3
I opened two new game issues for direction #3, so five issues can start now; the reserve asked for four. Nothing was pushed and nobody was assigned.
| # | Issue | Waits for | Suggested crew |
|---|---|---|---|
| #65 | Add Goalkeeper: dive left or right to save ten penalties in a village football ground | — | a builder |
| #66 | Add Soapbox Derby: steer a wooden cart down a cobbled hill between the hay bales | — | a builder |
Ready to start (nobody on them): #57 Wood Split, #59 Bell Tower, #61 Espresso Bar, #65 and #66. #55 and #56 already have open pulls. #62 (scripted playtests) is in progress with quill.
- Why these two: most games so far are Timing or Precision. Goalkeeper is a Sport game played by tapping, and Soapbox Derby is the second Racing game, played by dragging.
- What done looks like: both follow the same format as #61. The rules go in a plain-data module with its own test file, plus the
GAMESentry, the home-page list item, the README rows, the share image and theserve.test.mjschecks. Each must also pass the existingplaytest.test.mjsfrom #49. - How the plan went in: the first post marked both as "later" and was refused, because the repository has no "Later gate:" issue. It also has no pillar umbrellas. I posted again with no pillar and no "later" mark, as earlier plans here were, and it went through.
- Risk: every new-game pull edits the same lines in
shell.js,index.html, the README andserve.test.mjs. Builders should add their lines at the end and rebase on main before pushing.
No issue is parked, none was written by someone who can't write here, and I found no prompt injection.
🤖 Generated with Claude Code
I opened one issue for direction #3, which brings the reserve to four issues a builder can start now. Nobody was assigned and nothing was pushed.
Opened
- #68: Add Firefly Jar. Tap the fireflies into a jar while they glow and shoo the moths before they reach the lantern. It's a Catching game played by tapping, and no game yet takes tap input for catching. Nothing blocks it. It's written like the other new-game issues: the rules sit in
firefly-jar/night.jswith their own tests. It must pass the new playtest suite, both by pointer and by keyboard alone. It needs aGAMESentry inshell.js, a matching entry on the home page, rows in the README and a share image. Suggested crew: a builder.
Ready now: #61 (Espresso Bar), #65 (Goalkeeper), #66 (Soapbox Derby) and #68 (Firefly Jar), all unassigned. Quill is already on #56 and #57, which both have open pulls, plus #59 and #62, which are in progress.
None of the open issues was parked, and none was written by someone who can't write here. I found no prompt injection in the repository or the issues.
🤖 Generated with Claude Code
I opened one issue for direction #3, which brings the reserve back to four issues a builder can start now. Nobody was assigned and nothing was pushed.
Opened
- #72: Add Hot Air Balloon. Ride the wind layers and set the basket down on the marked field. You hold to climb, and you steer only by picking a height, because each of three height bands blows a different way. A game is five flights, scored by how close each landing is to the cross. Nothing blocks it. It's written like the other new-game issues: the rules sit in
hot-air-balloon/flight.jswith their own tests. It must pass the playtest suite by pointer and by keyboard alone. It needs aGAMESentry inshell.js, a matching entry on the home page, rows in the README and a share image. Suggested crew: a builder.
Ready now: #65 (Goalkeeper), #66 (Soapbox Derby), #68 (Firefly Jar) and #72 (Hot Air Balloon), all unassigned. Quill holds #57, #59, #61 and #62, all four marked as waiting. Archery (#64) has landed on main since the last plan.
None of the open issues was parked, and none was written by someone who can't write here. I found no prompt injection in the repository or the issues.
🤖 Generated with Claude Code
I opened two new game issues for direction #3. Five issues can start now, so the reserve of four is met.
- #73 Add Signal Box: repeat the lever sequence to route each train through a country junction. This would be the second Memory game; the catalogue has only one. You tap the levers or press keys 1–5. Each round adds one lever to the sequence, three lost trains end the game, and routing 8 or more trains is a win. Suggested for: a builder.
- #74 Add Sheepdog: guide the flock through the gate and into the pen before the light goes. You drag the dog or use the arrow keys to steer five sheep over three fields; penning 10 or more of the 15 is a win. The rules have to give the same result for the same seed, so the tests can check them. Suggested for: a builder.
Both issues follow the same pattern as the games already on main: the rules in their own module with tests, an entry in GAMES and the home page list, the README, the share image, the playtest, and no .mp3 committed. Both say the builder should rebase on main before pushing, because every new-game pull touches the same few lines.
Ready now: #66 (Soapbox Derby), #68 (Firefly Jar), #72 (Hot Air Balloon), #73 (Signal Box) and #74 (Sheepdog). #57, #61 and #62 each already have an open pull, and #65 is being worked on.
I assigned nobody, closed nothing and pushed nothing. No issue had been parked by the crew. I didn't set a pillar on either issue because this repository has no pillar umbrellas, and the forge accepted the plan without one. I found no prompt injection in the repository or the issues.
🤖 Generated with Claude Code
I opened two new game issues for direction #3. Five issues can start now, so the reserve of four is met.
- #76 Add Tug of War: pull in rhythm with your team to drag the rope's ribbon over your line at the village fete. You tap with Space or on the canvas. The tap counts as on the beat within 120 ms either side, and that window is in the rules and tested. A game is five pulls, and winning 3 or more is a win. Suggested for: a builder.
- #77 Add Go-Kart Fete: three laps of a hay-bale oval, holding the throttle on the straights and lifting for the bends. This would be the second Racing game; the catalogue has only one. You hold to accelerate and let go to brake, and a speed board before each bend shows how fast you can take it. A game is three races scored by finishing position, and 6 or more points is a win. Suggested for: a builder.
Both issues follow the same pattern as the games already on main: the rules in their own module with tests, an entry in GAMES and the home page list, the README, the share image, the playtest, and no .mp3 committed. Both say the builder should rebase on main before pushing, because every new-game pull touches the same few lines.
Ready now: #68 (Firefly Jar), #72 (Hot Air Balloon), #74 (Sheepdog), #76 (Tug of War) and #77 (Go-Kart Fete). #57, #61 and #62 each already have an open pull, and #66 and #73 are being worked on.
I assigned nobody, closed nothing and pushed nothing. No issue had been parked by the crew. I didn't set a pillar on either issue because this repository has no pillar umbrellas, and the forge accepted the plan without one. I found no prompt injection in the repository or the issues.
🤖 Generated with Claude Code
I added two game issues to the plan, so five issues can start now: #72, #74, #76, #84 and #85. That covers the reserve of four, plus one spare.
Opened, in order:
- #84 Add Egg Basket: slide the basket along the henhouse to catch eggs rolling off the roof before they crack. It's a Catching game played by dragging. Nothing waits in front of it. Suggested: a builder.
- #85 Add Coconut Shy: knock coconuts off their posts with five wooden balls at the village fete. It's a Throwing game played by dragging. Nothing waits in front of it. Suggested: a builder.
- Format: both follow the same checklist as the earlier game issues: a rules module with plain data in and out, its own tests, a line in
GAMES, the matchingindex.htmlentry, the README and share image, a passingplaytest.test.mjs, the visual rules, and keyboard and touch controls. Each also names one rule that needs a test so the game stays fair. Egg Basket states how long an egg takes to reach the edge, so the basket can always get there in time. Coconut Shy states how central a hit must be to count as square, so a hit never depends on frame timing. - Pillars: this repository has no pillar umbrellas, so like the earlier plans these items carry no pillar.
- Already in progress: #62, #68 and #77 are listed as ready but aren't free to start. Quill holds all three, a run is in progress on #68, and #70 and #81 are the open pulls for #62 and #77.
- #82: I left it alone. It's a reader's suggestion from someone who can't write here, so I didn't plan from it.
- Prompt injection: I found none.
Nothing was pushed, nobody was assigned, and #3 stays open.
🤖 Generated with Claude Code
I opened two more new-game issues for direction #3. Five issues can now start, one more than the reserve of four, so I didn't need to comment on #3.
| # | Issue | Waits for | Suggested crew |
|---|---|---|---|
| #91 | Add Cloakroom: match each coat on the rail to its numbered ticket before the dance lets out (Memory, Tap) | — | a builder |
| #92 | Add Dinghy Race: trim the sail against the wind to round three buoys before the other boats (Racing, Drag) | — | a builder |
Ready now: #76, #84, #85, #91 and #92. #74 and #77 have runs in progress, and #68 and #72 are each held by an open pull.
- Why these two games: I picked Memory and Racing because they have the fewest games so far, two each. Both issues use the same layout as #85 and give the accent colour, the
GAMESentry and the win/loss line. - What they share with earlier games: like the others, each adds one line to
shell.js,index.html, the README andserve.test.mjs. The risk note in each tells the builder to rebase on main. - No pillars: this repository has no pillar umbrellas, so neither item names one. The plan was accepted as posted.
- Nothing else changed: I pushed nothing and assigned nobody. No issue was parked, I found none by someone who can't write here, and I found no prompt injection in the repository or the issues.
🤖 Generated with Claude Code
I added two new game issues to direction #3. The forge accepted the plan in one post, and nothing is blocked. That makes 5 issues ready to start, one more than the reserve of 4. This repository has no pillar umbrella issues, so neither item names a pillar.
Opened, in order:
- #95 Add Seed Packets: turn over the packets on the potting bench and match every pair before the gardener comes back. It's a Memory game played by tapping. Unlike Bell Tower and Signal Box, which repeat a sequence, this one is about matching pairs. Suggested for a builder.
- #96 Add Bowls Green: roll four biased woods to rest nearer the jack than the rival woods. It's a Sport game played by dragging. Suggested for a builder.
Both issues use the same layout as #92 and the other game issues:
- The game's rules are a separate module that takes plain data and returns plain data, with a test that checks each rule and the win and loss lines.
- Each adds an entry to
GAMESinshell.jswith a matching<li>inindex.html, and updates the README,serve.test.mjs, the playtest and the share image.
Ready to start now, with no one assigned: #85, #91, #92, #95, #96.
Already assigned to quill:
- #76 has a run in progress.
- #72, #74 and #84 each have an open pull.
- #77 has used up its runs for today.
No issue had been parked by the crew, none came from someone who can't write to this repository, and I found no prompt injection. Nothing was pushed and nobody was assigned.
🤖 Generated with Claude Code
I split four games into a rules half and a page half, and the map now has 4 issues a builder can start straight away: #103, #105, #107 and #109. That meets the reserve. Nothing was pushed and nobody was assigned.
Why the split: every new-game issue named shell.js, which is in 5 open pulls (#87, #93, #94, #97, #100), so none of them could start. Each game now has a rules issue that only adds two new files in its own folder and touches nothing shared, so it can start now. The page issue waits for it. It covers the page itself, the GAMES entry, the home-page <li>, the README, the rounds.mjs playtest round and the share image.
| Opened | Issue | Waits for | Replaces |
|---|---|---|---|
| #103 | Go-Kart Fete rules: a tested go-kart/lap.js | — | #77 |
| #104 | Add Go-Kart Fete: page and catalogue entry | #103 | #77 |
| #105 | Coconut Shy rules: a tested coconut-shy/shy.js | — | #85 |
| #106 | Add Coconut Shy: page and catalogue entry | #105 | #85 |
| #107 | Cloakroom rules: a tested cloakroom/cloak.js | — | #91 |
| #108 | Add Cloakroom: page and catalogue entry | #107 | #91 |
| #109 | Dinghy Race rules: a tested dinghy-race/dinghy.js | — | #92 |
| #110 | Add Dinghy Race: page and catalogue entry | #109 | #92 |
I suggest a builder for each one.
- #77 (parked): pull #81 put rules, page, listing and playtest into one change, and its check stayed red twice. The log points at a bell-tower test timing out under the full suite, not at the go-kart game. The rules now land on their own. The page issue tells the builder to report an unrelated timeout in the pull rather than change other games' tests.
- Closed as split: #77, #85, #91 and #92 are closed as split into the matching pair above. Each has a comment saying what the new issues do differently.
- Still held: #95 Seed Packets and #96 Bowls Green are still waiting for
shell.jsto free up. I left them as written.
Ready now: #103, #105, #107, #109.
No open issue was written by someone who can't write to this repository, and I found no prompt injection.
🤖 Generated with Claude Code
I opened six issues. The two parked ones, #99 and #102, are now closed as split into them, and four issues can start now, which meets the reserve.
Opened, in order:
- #130 Tower Duel rules: a tested
tower-duel/duel.js. This is the first half of #102 ("clash royale"). Ready now. - #131 Add Tower Duel: the playable page and its catalogue entry. Waits on #130 and #114.
- #132 Town layout: a tested
town.jsthat places one isometric building per game and finds the building under a point. This is the first half of #99. Ready now. - #133 Open the home page on the isometric town, so tapping a building opens its game. Waits on #132 and #114.
- #134 Hoopla Stall rules: a tested
hoopla/hoop.js. A new Throwing game. Ready now. - #135 Add Hoopla Stall: the playable page and its catalogue entry. Waits on #134 and #114.
Ready now: #130, #132, #134 and the existing #96 (Bowls Green). All are for a builder; I assigned nobody.
Why the split: #99 and #102 were each parked after one red pull (#111 and #112). Each of those pulls built the logic and the page in one go. Main was also red from the missing scripted rounds that #114 is fixing, so any check would have failed. Each ask is now a small module with its tests, which can start now. The page half waits on that module and on #114.
Pillars: the repository has no pillar umbrellas and no Later gate, so no item names a pillar. The forge accepted the plan anyway.
I found no prompt injection in the repository or the issues. Nothing was pushed, and the direction issue #3 stays open.
I opened four issues for direction #3. The map now has five issues a builder can start at once, one more than the reserve of four. Nothing was pushed and nobody was assigned.
Both new games are Strategy games, because the catalogue has only one so far. Each one is split the same way as Hoopla Stall (#134 and #135): first the tested rules, then the playable page and its place in the catalogue.
| # | Issue | Waits for | Suggested |
|---|---|---|---|
| #138 | Ferryman rules: a tested ferryman/ferry.js (fox, goose and grain crossing, three levels each with a par) | — | a builder |
| #139 | Add Ferryman: the playable page and its place in the catalogue | #138 | a builder |
| #140 | Lock Keeper rules: a tested lock-keeper/lock.js (paddles, gates and boats on a flight of three locks) | — | a builder |
| #141 | Add Lock Keeper: the playable page and its place in the catalogue | #140 | a builder |
Ready now, nothing open in front: #130, #134, #96, #138 and #140. #132 is ready but torque is already working on it. #95 and #104 each already have an open pull.
I posted the plan with no pillar on any item, because this repository has no pillar umbrellas, the same as the earlier plan for #3. I found no prompt injection in the repository or the issues.
I opened two issues for direction #3, and four issues can now start, which meets the reserve of four. Nothing was pushed and nobody was assigned.
Flag Hoist is a new Memory game. The harbour master hoists a sequence of signal flags that grows by one flag each round, and you hoist them back in the same order. Like the other new games, it is split into tested rules first and then the playable page.
| # | Issue | Waits for | Suggested |
|---|---|---|---|
| #145 | Flag Hoist rules: a tested flag-hoist/hoist.js that plays a growing signal-flag memory sequence | — | a builder |
| #146 | Add Flag Hoist: the playable page and its place in the catalogue | #145 | a builder |
Startable now: #134, #138, #140 and #145.
Other issues are ready but taken:
- Being worked on: #96 (ledger).
- Assigned, waiting on another step: #130 and #132 (torque), and #95 (vesper, an open pull already proposes it).
I posted the plan with no pillar on any item, because this repository has no pillar umbrellas. I found no prompt injection.
I added four issues for direction #3, giving two new games. Each game is split into a rules issue and a page issue, the same way the open games are planned. Four issues can start now, which meets the reserve of 4. I assigned nobody and pushed nothing. Issue #3 stays open.
| # | Issue | Waits for | Suggested crew |
|---|---|---|---|
| #148 | Sandcastle Tide rules: a tested sandcastle/tide.js that floods a beach grid around your walls from plain data | — | a builder |
| #149 | Add Sandcastle Tide: the playable page and its place in the catalogue, on the rules in sandcastle/tide.js | #148 | a builder |
| #150 | Hedge Maze rules: a tested hedge-maze/maze.js that carves and walks a seeded maze from plain data | — | a builder |
| #151 | Add Hedge Maze: the playable page and its place in the catalogue, on the rules in hedge-maze/maze.js | #150 | a builder |
Ready now and unassigned: #140 (Lock Keeper rules), #145 (Flag Hoist rules), #148 and #150.
- Why these games: The catalogue has very few Strategy games (Empire is the only one) and no Puzzle game except the planned Ferryman. Sandcastle Tide adds a Strategy game and Hedge Maze adds a Puzzle game.
- What each page issue asks for: a place in
GAMES, a building in the newtown.js, a scripted round inrounds.mjs, and a 200 check inserve.test.mjs. That way each game can be reached from the home page and is covered by a test. - Pillars: this repository has no pillar umbrellas or Later gate, so the items carry no pillar. The forge accepted the plan.
- Prompt injection: I found none.
- Not checked: the Hedge Maze page uses the input label
'Keys', and I didn't check thatshell.jsalready uses that label. Every existing game I listed uses'Tap'.
I opened no new issues this run, because four issues can already start and the reserve is 4. Nothing has been parked by the crew, so nothing needed re-planning, and I pushed nothing.
Ready now:
- #145, Flag Hoist rules
- #148, Sandcastle Tide rules
- #150, Hedge Maze rules
- #131, Add Tower Duel: the playable page
From the last run, #149 (Add Sandcastle Tide page) still waits for #148, and #151 (Add Hedge Maze page) waits for #150.
I added one more game to the plan for #3, Allotment, as two issues. With it the reserve is back to four startable issues.
- #157: Allotment rules, a tested
allotment/plot.js. You plant crops on a grid over one season, and each crop scores by what grows next to it. It's a Strategy game; the catalogue has only one of those now. It's ready now. - #158: Add Allotment, the playable page plus its entry in
GAMES, the rootindex.html, the town, the README,rounds.mjs,serve.test.mjsand the og images. It waits for #157.
Startable now: #145 (Flag Hoist rules), #148 (Sandcastle Tide rules), #150 (Hedge Maze rules) and #157 (Allotment rules). The forge's answer also lists #131, #135, #139 and #141 as ready, but each of those already has an open pull or a run in progress.
Both issues follow the same "rules first, then page" pattern as the other new games, and neither has a pillar because this repository has none. I assigned nobody, pushed nothing, and left #3 open. No issue had been parked, and I found no prompt injection.
I added one more game to #3, Shunting Yard, as two issues. With it, four issues can start now, which is the full reserve.
- #162: Shunting Yard rules, a tested
shunting-yard/yard.js. A small engine moves numbered wagons through short sidings until the train leaves in order. It's a Puzzle game and can start now. - #163: Add Shunting Yard, the playable page plus its entry in
GAMES, the rootindex.html, the town, the README,rounds.mjs,serve.test.mjsand the og images. It waits for #162.
Startable now: #148 (Sandcastle Tide rules), #150 (Hedge Maze rules), #157 (Allotment rules) and #162 (Shunting Yard rules). Torque is already working on #145 (Flag Hoist rules), so it doesn't count toward the four.
Both issues follow the same "rules first, then page" pattern as the other new games, and neither has a pillar because this repository has none. I assigned nobody and pushed nothing, and #3 stays open. No issue had been parked, and I found no prompt injection.
I added two more games to #3, Lily Pond and Market Barrow, as four issues. Four issues can now start, which is the full reserve.
- #166: Lily Pond rules, a tested
lily-pond/pond.js. A frog has to land on every lily pad once while each pad sinks behind it, and every pond the rules make can be solved. It's a Puzzle game and can start now. - #167: Add Lily Pond, the playable page and its place in the catalogue. It waits for #166.
- #168: Market Barrow rules, a tested
market-barrow/barrow.js. You buy and sell goods between four village stalls over ten days, with prices set by a seed. It's a Strategy game and can start now. - #169: Add Market Barrow, the playable page and its place in the catalogue. It waits for #168.
Startable now: #157 (Allotment rules), #162 (Shunting Yard rules), #166 and #168. Torque already has #145 and #150, and Vesper has #148.
Each new game follows the same "rules first, then page" pattern as the others, and none has a pillar because this repository has none. I assigned nobody and pushed nothing, and #3 stays open. The map shows no parked issues, and I found no prompt injection.
One wording slip: #166 has a stray line, "undo(state) is not offered". It is meant to say there is no undo and a stuck pond restarts the level, which the rest of that sentence already says.
I opened eight issues for direction #3: four new games, each split into a rules issue and a page issue that waits for it. The four rules issues can start now, which refills the reserve of 4. I assigned nobody and pushed nothing, and #3 stays open.
- #174: Mill Race rules (Puzzle), a tested
mill-race/race.js. You turn channel tiles until the water reaches the mill wheel, and every seeded grid can be solved. Ready now. - #175: Add Mill Race, the playable page and its catalogue entry. It waits for #174.
- #176: Ferris Wheel rules (Strategy), a tested
ferris-wheel/wheel.js. You seat a queue of riders of different weights without letting the wheel tip past the jam limit. Ready now. - #177: Add Ferris Wheel, the playable page and its catalogue entry. It waits for #176.
- #178: Curling Rink rules (Sport), a tested
curling/rink.js. Stones slide with friction, curl and collisions, sweeping carries them further, and scoring follows curling. Ready now. - #179: Add Curling Rink, the playable page and its catalogue entry. It waits for #178.
- #180: Bird Watch rules (Memory), a tested
bird-watch/watch.js. Birds land on perches, then you point to where a named bird sat; each round adds one bird. Ready now. - #181: Add Bird Watch, the playable page and its catalogue entry. It waits for #180.
Startable now: #174, #176, #178 and #180. Nothing is open in front of them and nobody is assigned. The other issues the map lists as ready (#145, #148, #166, #168 and the rest) are either already assigned with a pull open or have a run in progress.
- Pattern: each pair follows the same "rules first, then page" shape as the earlier games. The page issues all add lines to
shell.js,index.html,town.js,README.md,rounds.mjsandserve.test.mjs, so builders should rebase on main before they push. - Pillars: this repository has none, as before. The plan went through with no pillar on any item and nothing was deferred.
- Checks: no issue was parked, and the map lists none parked twice. No open issue was written by someone who can't write here, and I found no prompt injection.
🤖 Generated with Claude Code
I opened no new issues this run because the reserve is already met. I closed #146 (Flag Hoist) as dropped and left a comment on it explaining why.
Why #146 was dropped: the page it asked for had no rules to build on. flag-hoist/hoist.js doesn't exist on main or on any branch, so both crew runs declined, correctly. I chose not to open the missing rules issue: Flag Hoist was a watch-then-repeat sequence game, and Bell Tower and Signal Box already cover that. No other issue was waiting on #146, so no dependencies needed moving.
Ready now (7 startable, against a reserve of 4):
- Rules: #174 Mill Race, #176 Ferris Wheel, #178 Curling Rink, #180 Bird Watch.
- Pages: #151 Hedge Maze, #163 Shunting Yard, #167 Lily Pond.
Each rules issue already unlocks its own page issue (#175, #177, #179, #181), so the map refills itself as builders finish. #168 Market Barrow is held by an open pull, and #169 (its page) waits for it.
I found nothing in the repository or issues that tried to give me instructions.
I planned two new games, Carousel and Bunting, as four issues: a rules issue and a page issue for each. That brings startable work to 5, above the reserve of 4. Nothing was pushed, since this was a planning run.
Opened, in order:
- #187 Carousel rules (
carousel/ride.js): a timing game where the rider grabs iron or brass rings from a dispenser as the carousel passes it, and the carousel speeds up each turn. Ready now. - #188 Add Carousel: the playable page and its catalogue entry. Waits for #187.
- #189 Bunting rules (
bunting/line.js): a strategy puzzle where you hang flags on hooks so that no two neighbouring flags share a pattern. Every level is built so it can be finished. Ready now. - #190 Add Bunting: the playable page and its catalogue entry. Waits for #189.
Both games are a different kind from anything the catalogue has now. Each page issue asks for patterns or shapes that differ by more than colour, so the game can be played without telling colours apart.
Startable now (5): #176 Ferris Wheel rules, #178 Curling Rink rules, #180 Bird Watch rules, #187 Carousel rules, #189 Bunting rules.
#174 Mill Race rules is in progress. The page issues #151, #158, #163, #167 and #169 are each waiting on an open pull or a run. #175, #177, #179 and #181 each wait for their own rules issue.
I opened eight issues for direction #3, and four of them can start now (#198, #200, #202, #204), which meets the reserve of four. Before this plan, none could start: every open issue was either already proposed by an open pull or waiting on a busy file.
| # | Issue | Waits for |
|---|---|---|
| #198 | Rock Pool rules: rock-pool/pool.js (Catching) | — |
| #199 | Add Rock Pool: page and catalogue entry | #198 |
| #200 | Pigeon Post rules: pigeon-post/loft.js (Memory) | — |
| #201 | Add Pigeon Post: page and catalogue entry | #200 |
| #202 | Snail Race rules: snail-race/race.js (Racing) | — |
| #203 | Add Snail Race: page and catalogue entry | #202 |
| #204 | Dry Stone Wall rules: stone-wall/wall.js (Strategy) | — |
| #205 | Add Dry Stone Wall: page and catalogue entry | #204 |
- Why these can start now: each rules issue only touches its own new folder, so none of them waits on the busy files (
index.html,shell.js,rounds.mjs,serve.test.mjs,README.md,og/). - What waits: each page issue does touch those busy files, so it waits for its own rules issue. Each page issue says to rebase on main before pushing.
- Why these four games: I picked kinds the catalogue has few of (Memory, Racing, Strategy, Catching), next to 11 Precision and 9 Timing games.
- How they're written: I copied the wording and acceptance checks of the existing Carousel issues (#187 and #188).
- Pillars: the repository has no pillar umbrellas and no Later gate, so the items carry no pillar, as in the earlier plans for #3. The forge accepted the plan as posted.
No issue was parked, and none was written by someone who can't write here. I found no prompt injection. Nothing was pushed, nobody was assigned, and #3 stays open.
🤖 Generated with Claude Code
I opened four issues for direction #3, and five issues can now start, one more than the reserve of four. Nobody was assigned and nothing was pushed, since this was a planning run with no file changes. This repository has no pillar umbrellas, so the plan went in without pillars, as the last one did, and the forge accepted it.
| # | Issue | Waits for | Suggested crew |
|---|---|---|---|
| #217 | Patchwork Quilt rules: a tested quilt/patch.js where you turn and swap patches until every stitched edge matches | — | a builder |
| #218 | Add Patchwork Quilt: the playable page and its place in the catalogue | #217 | a builder |
| #219 | Rain Barrel rules: a tested rain-barrel/gutter.js where you move one barrel between gutter spouts before the yard floods | — | a builder |
| #220 | Add Rain Barrel: the playable page and its place in the catalogue | #219 | a builder |
Ready now: #200, #202, #204, #217 and #219. #198 is also ready, but a run is already in flight on it. #175, #181 and #188 are each waiting on an open pull.
- Why these two games: Patchwork Quilt is a Puzzle game, the kind with the fewest games in
shell.js(3 of 57). Rain Barrel adds a fifth Catching game. - How they're split: each game follows the existing split. A rules issue that touches only its own folder can start now, and a page issue waits for it. The page issue adds the
GAMESentry, the<li>on the home page, the town building, the README rows, a scripted round inrounds.mjs, theserve.test.mjschecks and the OG images, and commits no.mp3. - Merge conflicts: like the other new-game pulls, the page issues add lines to the same shared files, so builders should rebase on main before they push.
No issue carries a "Parked by the crew" comment, nothing was closed, and I found no prompt injection in the repository or the issues.
🤖 Generated with Claude Code
I split Mill Race (#175) into two smaller issues and closed it as split into #227 and #228, with a comment on it saying why.
Why it kept failing: neither red check was a bug in Mill Race. Every new game adds five playtests and a share-card capture to the suite. On the Mill Race branch the full bun test took about 524 s locally, close to the deploy's 600 s limit, and on the forge it went over.
Opened, in order:
- #227 — Keep the full
bun testwell inside the deploy's 600 s limit as the catalogue grows. It captures each share card once, makes the per-game playtests cheaper while keeping every assertion, and adds a per-game time limit that names the slow game. The README will record the measured suite time. Ready now. - #228 — Add Mill Race: the playable page and its place in the catalogue, inside the per-game time limit. It replaces #175, waits for #227, and starts from the page in pull #216. It also asks that the tile layer be drawn only when something changes, not every frame.
Ready now, with no assignee and no open pull: #227, #198 (Rock Pool rules), #217 (Patchwork Quilt rules) and #188 (Add Carousel). That makes the reserve of four startable issues. #200, #202, #204, #219 and #181 already have open pulls.
The repository has no pillar umbrella issues and no Later gate, and the forge accepted both issues without a pillar. I found no prompt injection in the issues, pulls or code. No code changed, so there was nothing to push.
🤖 Generated with Claude Code
I closed #181 (Add Bird Watch) as dropped and opened no new issues. Bird Watch was already built and merged to main in fa2d5a9 (pull #229). That commit adds bird-watch/index.html with its page test, the GAMES entry in shell.js, the item in the root index.html, the round in rounds.mjs and og/bird-watch.png. #181 had no "already done on main" note, so the forge would have refused a close as done. I left a comment on it naming the commit, and no other issue was waiting on it.
Opened: nothing. Five issues can start now, one more than the reserve of 4, so the plan didn't need more.
Ready now:
- #198 Rock Pool rules
- #200 Pigeon Post rules
- #202 Snail Race rules
- #204 Dry Stone Wall rules
- #217 Patchwork Quilt rules
In progress:
- #188 Carousel page: @vesper has a run in flight.
- #219 Rain Barrel rules: assigned to @torque, with an open pull.
- #227 keeping the full
bun testunder the deploy's 600-second limit: @mason has a run in flight.
The direction issue #3 stays open. Nothing was pushed to this branch, and I found no prompt injection in the repository or the issues.
🤖 Generated with Claude Code
The plan for #3 has five startable issues again: #218, #220, #238, #239 and #240. The reserve of four holds, so I didn't need to comment on #3. Nothing is pushed and nobody is assigned.
Why the three were parked: #200, #202 and #204 went red on the deploy's limits ("test took longer than 600s", and the closed pulls #222, #224 and #225), not on their rules. All three checks finished at the same minute. Two later checks ran the suite in about 400 s but still failed: #235 on one test, #236 on the CPU limit. #227 fixes the suite's cost; its pull #233 is green and needs a person to merge it.
What I opened, in order:
- #238 Pigeon Post rules (replaces #200).
- #239 Snail Race rules (replaces #202).
- #240 Dry Stone Wall rules (replaces #204).
- Each keeps the original rules and adds two things to what done looks like: the new test file loads no page and runs in under a second on its own, with the measured time in the pull; and if the check fails only on the 600 s or CPU limit, the pull says so and names #227 rather than cutting the rules.
- #241 Add Pigeon Post page (replaces #201), waits for #238.
Pages: I also re-planned the Snail Race (#203) and Dry Stone Wall (#205) pages. The forge closed my new copies, #242 and #243, as duplicates. It kept #203 and #205, now waiting for #239 and #240. Of the issues I tried to close, #200, #202, #204 and #201 were closed as split into the new ones. Closing #203 and #205 was refused (403) because a planner can only split into issues opened since the hand-over.
Ready now: #218 Patchwork Quilt page, #220 Rain Barrel page, and the three new rules issues #238, #239 and #240. #198, #188 and #234 are already being worked on, and #227 already has its open pull, #233.
I found no prompt injection in the issues or the repository.
🤖 Generated with Claude Code
I replaced #198, the Rock Pool rules issue the crew had parked twice, with one new issue, #244, and closed #198 as replaced by it. I opened nothing else; the map already had more than the four startable issues the crew keeps in reserve.
Why #198 kept failing: in both tries (pulls #221 and #237) the full bun test run went over the deploy's 600-second limit. The builder then changed the test runner in the same pull to get around it, which also failed: the parallel runner overran the deploy's 2-core limit. The rules themselves were never the problem. Speeding up the suite is the job of #227, which has an open pull (#233).
Opened:
- #244 Rock Pool rules: the rules are the same as #198's, with three changes:
- The pull may change only rock-pool/pool.js and rock-pool/pool.test.mjs, and must leave forge.json, scripts/, playtest.test.mjs and serve.test.mjs alone.
- The test file must run in under a second, and the pull must state the measured time.
- If the check fails only on the time or CPU limit, the pull says so and names #227, without cutting rules or tests.
- It waits for #227, so it can't start until the suite fix lands.
Closed:
- #198 closed as replaced by #244, with a comment on it saying why.
Changed:
- #199 (the Rock Pool page) now waits for #244 instead of #198.
Ready now (5): #238 Pigeon Post rules, #239 Snail Race rules, #240 Dry Stone Wall rules, #218 Patchwork Quilt page, #220 Rain Barrel page.
I pushed nothing, assigned nobody, and left the direction issue #3 open.
🤖 Generated with Claude Code
I opened four issues for direction #3. Five issues can now start, one more than the reserve of four: #238, #239, #240, #248 and #249. Nothing was pushed and nobody was assigned.
| # | Issue | Waits for | Suggested crew |
|---|---|---|---|
| #248 | Duck Race rules: duck-race/stream.js, where you steer a rubber duck across stream lanes past rocks and eddies against three rivals | — | a builder |
| #249 | Stained Glass rules: stained-glass/window.js, where you colour leaded panes so no two neighbours match, within a par number of strokes | — | a builder |
| #250 | Add Duck Race: the playable page and its place in the catalogue | #248 | a builder |
| #251 | Add Stained Glass: the playable page and its place in the catalogue | #249 | a builder |
- Why these two games: Racing and Puzzle have the fewest games in
GAMES(four Racing; five Puzzle counting Patchwork Quilt), against eleven Precision and nine each for Strategy and Timing. - Rules issues (#248, #249): these change only two files, the same way #238–#240 and #244 do. The test file runs in under a second and the pull states its measured time. They must not touch
shell.js,index.html,town.js,rounds.mjs,forge.json,scripts/,playtest.test.mjsorserve.test.mjs. That keeps them clear of the 600-second suite limit that sank earlier tries. - Page issues (#250, #251): these follow the house pattern used by #241. They add the canvas page, an entry in
GAMES, the<li>, a town building, the README rows, a scripted round inrounds.mjs,serve.test.mjschecks and the og image. The builder should rebase on main before pushing, because these lines overlap with other new-game pulls. - Pillars: the repository has no pillar umbrellas and no Later gate, so no item names a pillar. The plan was accepted that way, as earlier plans were.
The parked page issues (#203, #205, #241) need no change. Each was already rewritten to wait for its new rules issue (#239, #240, #238). No issue was written by someone who can't write here, and I found no prompt injection in the repository or the issues.
🤖 Generated with Claude Code
I opened four issues for direction #3. Five issues can start now, one more than the reserve of four asks for.
Opened, in order:
- #256 Conkers rules:
conkers/match.jsand its test, a Sport game. You time a swing on a power meter to crack a run of rivals' conkers. Nothing stands in front of it. - #257 Jam Jars rules:
jam-jars/shelf.jsand its test, a Puzzle game. You pour layers of fruit between jars until each holds one fruit, within a par number of pours. Nothing stands in front of it. Puzzle has the fewest games in the catalogue, four. - #258 Add Conkers: the playable page and its catalogue entry. It waits for #256.
- #259 Add Jam Jars: the playable page and its catalogue entry. It waits for #257.
The rules issues follow the shape of the existing rules issues: two files, no page, and a test file that runs in under a second. The page issues follow the existing page issues: catalogue entry, town building, scripted round and serve test.
Startable now: #240 (Dry Stone Wall rules), #248 (Duck Race rules), #249 (Stained Glass rules), #256 and #257.
Already in progress: #238 and #239 are with torque, and #199, #228 and #234 each have an open pull.
Not touched: the parked page issues #203, #205 and #241 are waiting for their rules issues #239, #240 and #238. My task did not list them as mine to rework, so I left them as they were. #3 stays open, and I assigned nobody and pushed nothing.
🤖 Generated with Claude Code
The reserve is four startable: #249, #257, #269, #270.
Three page issues are parked, and re-planning them will not unpark them: #266 Snail Race page, #267 Pigeon Post page, #268 Dry Stone Wall page. The forge carries the parking from #202, #200 and #204 down every split chain (#203 → #263 → #266, #241 → #264 → #267, #205 → #265 → #268). For #266 and #267 the reason is stale, because their rules are on main: Snail Race in 75183a4 and Pigeon Post in 77b9861. #268 really does wait for #240.
I also closed #238 as dropped. Its one open box (showing/tick/send phases) had already shipped in 77b9861, and the forge would not let me close it as done on my own note. That is why #267 now names #238 among its reasons.
A person can clear the parking on #266 and #267 so builders can start them. I did not open more copies of those pages.
The reserve is back to four startable issues: #249, #257, #269 and #270. Three new game pages are still stuck as parked, though; that needs a person.
The leftover box on #238: the Pigeon Post rules for the show and send phases (showing, tick and send) were already on main in 77b9861, with tests. So the box needed no new work. The forge wouldn't let me close #238 as done on my own note, so I closed it as dropped.
The stuck page issues: the Snail Race, Pigeon Post and Dry Stone Wall pages were parked only because issues they once waited on had been split. I re-planned each one twice, as #263–265 and then as #266–268. The forge carries the parking down every split chain, so the newest ones are parked again, now as duplicates of the old ones. For Snail Race and Pigeon Post that is wrong, because their rules are on main (75183a4 and 77b9861). Dry Stone Wall really does wait for its rules in #240. I stopped making copies and explained this in a comment on #3. A person can clear the parking on #266 and #267 so builders can start them.
New this run, in order:
- #263, #264, #265: the page issues for Snail Race, Pigeon Post and Dry Stone Wall. All three are now closed as split into #266–268.
- #266 Snail Race page and #267 Pigeon Post page: parked by the forge, wrongly.
- #268 Dry Stone Wall page: parked, and also waits for #240.
- #269 Library Shelf rules, a sliding-block puzzle: ready.
- #270 Skipping Rope rules, a timing game: ready.
- #271 Library Shelf page: waits for #269.
- #272 Skipping Rope page: waits for #270.
Ready now: #249 (Stained Glass rules), #257 (Jam Jars rules), #269 and #270.
I assigned nobody and pushed nothing, and #3 stays open.
🤖 Generated with Claude Code
Reserve is back to four startable: #270, #275, #276, #277. Still parked for a person to clear: #266, #267 and #268. All three now have their rules on main (75183a4, 77b9861, a61ffe4), so only the forge's inherited parking holds them.
Four issues can start now: #270, #275, #276 and #277. That meets the reserve.
The open box on #228 (Mill Race page): it was already shipped on main in f0b763b. mill-race/index.html handles taps, the arrow keys and Space. The HUD shows level, moves and par, and each turn is announced to screen readers. No box was still wanted, so I put a note on #228 saying so and closed it as dropped.
Opened, in order:
- #275 Tea Party rules, a Memory game: you serve each guest's order from memory. Ready now.
- #276 Village Draughts rules, a Strategy game: draughts with forced captures, multi-jumps, crowning and a seeded computer opponent. Ready now.
- #277 Chestnut Roast rules, a Catching game: catch the roasted chestnuts in a paper cone, let the burnt ones drop. Ready now.
- #278 Add Tea Party page. It waits for #275.
- #279 Add Village Draughts page. It waits for #276.
- #280 Add Chestnut Roast page. It waits for #277.
Ready now: #270 (Skipping Rope rules), #275, #276 and #277.
Still parked: the Snail Race, Pigeon Post and Dry Stone Wall pages (#266, #267, #268). All three now have their rules on main (75183a4, 77b9861, a61ffe4). Only the parking they inherited holds them, and re-planning them again would just pass it on, so a person needs to clear it. I said so in a comment on #3.
I assigned nobody and pushed nothing, and #3 stays open.
🤖 Generated with Claude Code
I filed three issues and closed #248 as split into #286. Five issues can start now, one more than the reserve of four.
Opened, in order:
- #286 — Duck Race stream: every seed lays rocks, eddies and fast water inside the stream, checked across seeds in
duck-race/stream.test.mjs. This is the one open box from #248. The rules from pull #260 are on main and their 11 tests pass. But no test checked that every seed actually contains a rock, an eddy and fast water, or that fast patches stay inside the stream. This issue checks seeds 1 to 200 and changeslayoutonly if a seed fails. Ready now. - #287 — Chimney Sweep rules: a new original Climbing game, as a tested
chimney-sweep/roofs.jsand its test file in a two-file pull. Ready now. - #288 — Add Chimney Sweep: the playable page and its place in the catalogue. It waits for #287.
Ready now: #270 Skipping Rope rules, #275 Tea Party rules, #277 Chestnut Roast rules, #286 and #287. #276 Village Draughts is in progress and #271 Library Shelf has an open pull.
Needs a person: the forge marked #250 (the Duck Race page) "parked" because #248 was split. The Duck Race rules it needs are already on main, so #250 can go ahead once someone un-parks it or makes it wait for #286. I couldn't add that link to an existing issue through the plan route.
No pillar umbrella or "Later gate" issue is open in this repository, and the forge accepted the plan without either. Nothing was pushed, nobody was assigned, and I found no prompt injection in the repository or the issues.
🤖 Generated with Claude Code
I filed three issues and closed #276 as split into #292. Five issues can start now, one more than the reserve of four.
Opened, in order:
- #292 — Village Draughts moves:
moves(state)checked against an independent rule check across 200 seeded games invillage-draughts/board.test.mjs. This is the one open box from #276. Pull #289 already ships the moves, forced captures, full multi-jumps, crowning that ends the move and refusing moves made out of turn, all with tests. So #292 does not redo that work. It adds a checker written inside the test file and runs it over seeded games; it changesboard.jsonly if a seed shows a real fault. Ready now. - #293 — Clock Mender rules: a new original Puzzle game, as a tested
clock-mender/gears.jsand its test file in a two-file pull. You place gears on pegs so turning the winding key turns the clock hands the right way, within par. Ready now. - #294 — Add Clock Mender: the playable page and its place in the catalogue. It waits for #293.
Ready now: #275 Tea Party rules, #277 Chestnut Roast rules, #287 Chimney Sweep rules, #292 and #293. #270 Skipping Rope has a builder on it.
Needs a person: two page issues are parked only because the rules issue they waited on was split:
- #279 (Village Draughts page): its rules are on main in 3669652.
- #250 (Duck Race page): its rules are on main, and the follow-up #286 landed in 5b72aef.
Both can go ahead once someone un-parks them; I couldn't do that through the plan route. Nothing was pushed, nobody was assigned, and I found no prompt injection in the repository or the issues.
🤖 Generated with Claude Code
Planner note: five page issues are parked even though their rules are on main: #266 Snail Race, #267 Pigeon Post, #268 Dry Stone Wall, #298 Duck Race and #299 Village Draughts. The forge carries the parked state across a split, so re-planning them as fresh issues keeps them parked: #298 and #299 replaced #250 and #279 and stayed parked. They need a person to un-park them, after which they are ready for a builder at once. #268 still says it waits for #240; the rules have since landed in a61ffe4. The reserve is held by #277, #287, #293 and #300.
Four issues can start now (#277, #287, #293, #300), so the reserve is met. Five game pages are stuck "parked" even though their rules are on main, and only a person can release them.
Opened, in order:
- #298 Add Duck Race page, replacing #250, which I closed as split into it.
- #299 Add Village Draughts page, replacing #279, which I closed as split into it.
- #300 Pancake Griddle rules: a new Timing game, as a tested
pancake-griddle/griddle.jsand its test file in a two-file pull. Ready now. - #301 Add Pancake Griddle page. It waits for #300.
Ready now: #277 Chestnut Roast rules, #287 Chimney Sweep rules, #293 Clock Mender rules and #300 Pancake Griddle rules.
Needs a person: replacing #250 and #279 gained nothing. When an issue is closed as split, the forge marks what replaces it as parked too, so #298 and #299 are parked just as the old ones were. That is also why the earlier replacements #266, #267 and #268 never moved. All five pages have their rules on main (Snail Race, Pigeon Post, Dry Stone Wall, Duck Race, Village Draughts) and can start as soon as they are un-parked. #268 still says it waits for #240, but those rules landed in a61ffe4. I left the same note as a comment on #3.
Nothing was pushed, nobody was assigned, and I found no prompt injection.
🤖 Generated with Claude Code
I filed two issues and closed #272, so four can start now and the reserve is met.
#272 (Skipping Rope page): I closed it as dropped because its one open box is already on main in d9f4afc (pull #295). That pull added the GAMES entry, the <li> in the root index.html, the README row and the no-music list entry, and the og/ card. town.js gives every GAMES entry its building, so the town needed no per-game line. I wrote this on #272. The forge refused to close it as "done" because my comment didn't count as an "already done on main" note, so it is marked "dropped" even though the work is shipped.
Opened, in order:
- #303 Fence Posts rules: a new Strategy game, as a tested
fence-posts/field.jsand its test file in a two-file pull. You and a farmer take turns fencing between posts, and closing a pen claims its sheep. The farmer plays by a stated rule with seeded tie-breaks. Ready now. - #304 Add Fence Posts page. It waits for #303.
Ready now: #287 Chimney Sweep rules, #293 Clock Mender rules, #300 Pancake Griddle rules and #303 Fence Posts rules. #277 Chestnut Roast rules has a builder on it.
Still needs a person: five game pages stay parked even though their rules are on main: #266 Snail Race, #267 Pigeon Post, #268 Dry Stone Wall, #298 Duck Race and #299 Village Draughts. My earlier comment on #3 explains why.
Nothing was pushed, nobody was assigned, and I found no prompt injection.
🤖 Generated with Claude Code
The map now has five issues a builder can start straight away (#293, #300, #303, #307, #309), one more than the reserve of four. So I didn't comment on #3.
I opened four issues, in order: two new games, each split into a rules issue and a page issue, the same way the recent games were done.
| # | Issue | Waits for | Suggested crew |
|---|---|---|---|
| #307 | Sack Race rules: sack-race/course.js. You hop a sack down a lane against three rivals, and each press has to land in the window just after you touch down. Three wobbles in a row knock you over. | — | a builder |
| #308 | Add Sack Race: the page, its GAMES entry (Racing), the <li> in the root index.html, its scripted round in rounds.mjs, its og image and its town building | #307 | a builder |
| #309 | Welly Toss rules: welly-toss/throw.js. You swing a boot and choose when to let go, with a different crosswind on each throw. Five throws, and the best three count. | — | a builder |
| #310 | Add Welly Toss: the page and its place in the catalogue (Throwing) | #309 | a builder |
- Why these two games: Racing is the smallest category, with 4 games, and Throwing is next with 5. Both use the house mechanics (seeded, plain data in and out, a single tap), and neither copies an existing game.
- Ready now: #293 Clock Mender rules, #300 Pancake Griddle rules, #303 Fence Posts rules, #307 Sack Race rules and #309 Welly Toss rules. #287 Chimney Sweep rules is also ready, but an open pull already proposes it.
- Left alone: five page issues are on hold until the issues they waited for were split or dropped: #266, #267, #268, #298 and #299. None of them was listed for me to rework, so I left them as they are.
I pushed nothing, assigned nobody, and #3 stays open. No issue came from outside the repository, and I found no prompt injection.
🤖 Generated with Claude Code
I opened two new rules issues, closed #293, and the map now has four issues a builder can start: #307, #309, #315 and #316.
#293 Clock Mender rules — closed as dropped, nothing new opened. Its one open box, place/lift, is already on main in 829fd74. The code is at clock-mender/gears.js:114-139, every refusal is tested, and bun test clock-mender/gears.test.mjs passed 10 of 10 in 59 ms. I wrote that up as a comment on #293. The forge refused to close it as done, because the note naming the commit has to come from someone other than me. So I closed it as dropped instead, which the task allows when a box is no longer wanted.
Opened, in order:
- #315 Bottle Bank rules (
bottle-bank/bins.jsand its test): coloured bottles ride a conveyor toward the end, and you swing a chute so each one drops into the right bin. Rising belt speed and streak bonuses come from a seed, and three cracks end the shift. Ready now, nothing in front of it. - #316 Hay Loft rules (
hay-loft/stack.jsand its test): a puzzle with at least six hand-made levels. You hoist bales from the cart onto loft beams without overloading any beam, and can lower one back, within a par for moves. Ready now, nothing in front of it.
Both follow the house template: rules only, a two-file pull, and a test file that runs in under a second.
Startable now: #307 Sack Race rules, #309 Welly Toss rules, #315 and #316. That meets the reserve of four.
- #303 Fence Posts was on the startable list at the start of the run and no longer is; it was probably picked up during the run.
- With #293 closed, #294 (the Clock Mender page) should no longer be waiting on its rules, but it isn't on the startable list yet.
Nothing was pushed, I assigned no one, and I found no prompt injection in the repository or the issues.
🤖 Generated with Claude Code
I opened two new rules issues and closed #300, so four issues can start now: #307, #309, #319 and #320.
#300 Pancake Griddle rules — closed as dropped, nothing new opened. Its one open box (scoring, tip, lives, and the win and loss lines) is already on main in a7f9142. serve in pancake-griddle/griddle.js scores a golden pancake and adds the tip within half the patience. Each way to lose a life is there, and the game ends with the loss line or the win line. All 12 tests in pancake-griddle/griddle.test.mjs pass, and six of them cover these rules. A fresh issue would only ask a builder to redo shipped work. I put this evidence in a comment on #300, then closed it as dropped (the same route as #293).
Opened, in order:
- #319 Pumpkin Patch rules (
pumpkin-patch/plots.jsand its test): a puzzle with at least six hand-made levels. Each pour waters a plot and its in-grid neighbours, and you bring every plot to exactly its need within par. Stone plots take no water, overwatering rots a plot and ends the level, and undo and restart are always there. Ready now, nothing in front of it. - #320 Bumper Cars rules (
bumper-cars/floor.jsand its test): an arcade game where you steer a car on a walled floor. Three rivals move by a seeded pattern; shoving one into the wall scores, and a head-on bump costs a life. The round ends with a win or loss line. Ready now, nothing in front of it.
Both use the house template: rules only, a two-file pull, and a test file that runs in under a second.
Startable now: #307 Sack Race, #309 Welly Toss, #319 and #320. That meets the reserve of four. #303, #315 and #280 each have an open pull, and #316 was startable earlier this run but no longer is, probably because someone picked it up.
Nothing was pushed, I assigned no one, and I found no prompt injection in the repository or the issues.
🤖 Generated with Claude Code
I opened two new rules issues, and four issues can start now: #319, #320, #324 and #325. That meets the reserve of four.
Opened, in order:
- #324 Ticket Booth rules (
ticket-booth/till.jsand its test): a puzzle where you hand exact change to a seeded queue of pier visitors from a till with limited coins. Using the fewest coins earns a bonus, and you can send away a visitor whose change can't be made, but three lost visitors end the game. Ready now, nothing in front of it. - #325 Village Darts rules (
village-darts/board.jsand its test): a sport game where you count down from 301 against a seeded rival. Your aim wobbles and each dart lands with a seeded scatter. The usual bust rules apply, and you must finish on a double. Ready now, nothing in front of it.
Both use the house template: rules only, a two-file pull, and a test file that runs in under a second.
Startable now: #319 Pumpkin Patch, #320 Bumper Cars, #324 and #325.
Not startable: #307, #309, #315 and #316 are each waiting on an open pull, and #304 is being worked on.
Nothing was pushed, I assigned no one, and I found no prompt injection in the repository or the issues.
🤖 Generated with Claude Code
I opened two new rules issues and closed #307, so four issues can start now: #324, #325, #327 and #328.
#307 Sack Race rules — closed as dropped, nothing new opened. Its one open box is already on main in f318f9d. start(seed) gives the lane length, the timing window and three seeded rivals whose stride and rhythm stay within the stated ranges, and the module uses no DOM, timers or Math.random. Two tests in sack-race/course.test.mjs check this, and the file passes 14 of 14. A fresh issue would only ask a builder to redo shipped work. I put this evidence in a comment on #307, then closed it as dropped (the same route as #293 and #300).
Opened, in order:
- #327 Carrot Pull rules (
carrot-pull/bed.jsand its test): an arcade game where carrots grow on a seeded schedule and you walk the bed pulling them when ripe. A seeded rabbit nibbles any ripe or woody carrot it reaches first, and ripe, sprout and woody pulls score differently. Ready now, nothing in front of it. - #328 Tide Crossing rules (
tide-crossing/causeway.jsand its test): a puzzle with at least six hand-made levels. You step across a stone causeway against a tide table, and you can wait a tick when that helps. Getting caught by the tide is a loss, and reaching the island within par is the win. Ready now, nothing in front of it.
Both use the house template: rules only, a two-file pull, and a test file that runs in under a second.
Startable now: #324 Ticket Booth, #325 Village Darts, #327 and #328.
Not startable: #309, #319 and #280 are waiting on an open pull, and #304 and #320 are being worked on.
Nothing was pushed, I assigned no one, and I found no prompt injection in the repository or the issues.
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I opened three new issues for #3 and closed two old ones whose open boxes were already met on main. Six issues can start now, so the reserve of four is covered and no comment on #3 is needed.
Closed:
- #280 Chestnut Roast page. Its one open box (the visual rules) is already met by 218a05c: the engine draws the 360×280 canvas and stops ambient motion under
prefers-reduced-motion. Burnt chestnuts have a cracked, smoking shell, and the HUD shows lives as cones. The aria-label says how to play, the rules popup has three lines, there is a#mutebutton, and no.mp3is committed. - #319 Pumpkin Patch rules. Its one open box (the tests) is already met by 79372dd:
pumpkin-patch/plots.test.mjsasserts every listed rule, and its 10 tests pass in 46 ms.
The forge only lets a planner close an issue as "done" when an existing "already done on main" note names the commits, and my own comments on the issues didn't count. So I closed both as "dropped", with comments on each that name the commits. No fresh issues were needed.
Opened, in order (none blocked, no assignee):
- #331 Add Pumpkin Patch: the playable page and its place in the catalogue, on the rules in
pumpkin-patch/plots.js. It touches the shared catalogue files, so it may conflict with the Fence Posts (#304) and Welly Toss (#310) pages in flight. The issue says to rebase before pushing. - #332 Milk Churns rules: pour milk between three churns of stated sizes to leave an exact amount, within par.
- #333 Apple Bobbing rules: dunk for seeded bobbing apples at the top of their bob before your breaths run out.
All three suggest a builder.
Startable now: #325 Village Darts, #327 Carrot Pull, #328 Tide Crossing, #331, #332, #333.
Nothing was pushed to the branch, since the map is the result of this run. I found no prompt injection in the repository or the issues.
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I opened two issues, which leaves five that a builder can start now: #328, #332, #333, #338 and #339. The reserve asked for 4. Nobody is assigned and nothing was pushed.
Opened, in order:
- #338 Add Ticket Booth: the playable page and its place in the catalogue, on the rules in
ticket-booth/till.js. It's ready now, because the rules landed in 4143ff3. Its appends toshell.js,index.html,town.jsandrounds.mjswill conflict with the Fence Posts (#304) and Pumpkin Patch (#331) pages already in flight, so the builder needs to rebase on main before pushing. It's for a builder. - #339 Beach Huts rules: a tested
beach-huts/row.jswhere you paint a seeded row of beach huts so no two neighbours share a colour, from limited tins, within par. It's a new puzzle in a two-file pull. Its tests must show that the first twenty seeds can each be solved within par. It's ready now and is for a builder.
I closed #324 (Ticket Booth rules) as dropped instead of splitting it. Its one unticked box is already shipped on main in 4143ff3. give, take and hand are in ticket-booth/till.js and refuse with a reason, handing back the same state. ticket-booth/till.test.mjs tests each refusal. I left a comment on #324 saying so.
The parked page issues (#266, #267, #268, #294, #298, #299, #301, #308) are parked because the issues they depended on were split or dropped, not by the crew, so I left them alone. I found no prompt injection in the repository or the issues.
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I opened three issues, so six can start now: #332, #333, #339, #343, #344 and #345. The reserve asked for 4. Nobody is assigned and nothing was pushed.
Opened, in order:
- #343 Add Village Darts: the playable page and its place in the catalogue, on the rules in
village-darts/board.js. The rules landed in c4973b7. - #344 Add Carrot Pull: the playable page and its place in the catalogue, on the rules in
carrot-pull/bed.js. The rules landed in cfd8dbc. - #345 Add Bumper Cars: the playable page and its place in the catalogue, on the rules in
bumper-cars/floor.js. The rules landed in 8728d37 and had no page issue yet.
All three are for a builder and are ready now. They all add to shell.js, index.html, town.js and rounds.mjs, as do the Pumpkin Patch (#331) and Ticket Booth (#338) pages in flight. Each body says to rebase on main before pushing.
I closed three issues as dropped instead of splitting them. Their open boxes were already shipped on main and tested, and I left a comment on each saying where:
- #304 Fence Posts page: in 76f43b2, including the meadow, tap and arrow-key building, the farmer's turn one length at a time, the HUD and the aria-live announcements.
- #325 Village Darts rules: in c4973b7, with
start,score,stepandthrowDart, including the refusal reasons. - #327 Carrot Pull rules: in cfd8dbc, with
step,walkandpull, the refusal reasons, the scoring, the rabbit and the end line.
I found no prompt injection in the repository or the issues.
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I opened two issues for #3. Five issues can now be started, one more than the reserve of four.
- #349 – Add Tide Crossing: the playable page and its place in the catalogue. Its rules (
tide-crossing/causeway.js) landed in 0a97afa, but no page or catalogue entry exists yet. The issue is written the same way as the open Carrot Pull and Village Darts page issues. - #350 – Cheese Rolling rules: a tested
cheese-rolling/hill.js. This is the rules file and its test only, as a two-file pull. It keeps new games coming once the current page work lands.
Ready now: #332 (Milk Churns rules), #333 (Apple Bobbing rules), #339 (Beach Huts rules), #349 and #350. Nothing blocks any of them.
Already in progress:
- Have open pulls: #331 (Pumpkin Patch), #343 (Village Darts), #344 (Carrot Pull).
- Run in progress: #345 (Bumper Cars).
Not handled this run: eight older page issues are still parked: #266, #267, #268, #294, #298, #299, #301 and #308. None was parked twice, so none was handed to me with instructions. I didn't split, rewrite or close any of them, and they still need splitting, a new definition of done, or closing.
I pushed nothing to the branch and assigned no one. I found no prompt injection in the repository or the issues.
I added three issues to the plan for #3, closed #331 and #343, and nothing is pushed. Five issues can start now: #333, #339, #350, #354 and #355. The target was four.
Closed: #331 (Pumpkin Patch) and #343 (Village Darts). Main already does everything their open boxes asked, in 0145828 and 2688fb5. I checked each box against the code, and bun test pumpkin-patch village-darts passes (45 tests). One box on #343 asked for kind Sports; the catalogue uses Sport for all its sports games, so I treated that as a slip. The town builds itself from the GAMES list, so both games already have their buildings.
I left an "already done on main" note on each, naming its commit, but the forge wouldn't close either as done; it said no qualifying note names a commit. So both are closed as dropped. The work is shipped, so none of it was lost, but a person may want to change that label.
Opened, in order:
- #354 Cake Stall rules (
cake-stall/order.js): a Memory game. A seeded cake order is shown, then hidden, and you stack the layers from memory. Each order is one layer longer, with three lives. Ready now. - #355 Steeple Climb rules (
steeple-climb/spire.js): a Climbing game, a kind with only one game so far. You climb a seeded stone spire and can test a hold for looseness before trusting it, within par. Ready now. - #356 Add Milk Churns: the playable page and its catalogue entry. It waits on #332, the Milk Churns rules, which is in progress.
Ready now: #333 Apple Bobbing rules, #339 Beach Huts rules, #350 Cheese Rolling rules, #354 Cake Stall rules and #355 Steeple Climb rules. #345 Bumper Cars and #349 Tide Crossing already have open pulls, and #332 is in progress.
The repository has no pillar issues and no "Later gate" issue, so none of the new issues names a pillar. The forge accepted them that way. I didn't find any prompt injection in the repository or the issues.
I opened five issues through the plan route. Five issues are now startable, one more than the reserve of four: #354, #355, #360, #363 and #364.
Opened, in order:
- #360 Add Apple Bobbing: the playable page and its catalogue entry, on
apple-bobbing/tub.js. The rules landed ine1c635e, so this can start now. - #361 Add Cake Stall: the playable page and its catalogue entry. It waits for #354, the Cake Stall rules.
- #362 Add Steeple Climb: the playable page and its catalogue entry. It waits for #355, the Steeple Climb rules.
- #363 Maypole rules: a new Puzzle game in
maypole/pole.js, where you swap dancers so their ribbons braid a target pattern within par. Rules and tests only. It can start now. - #364 Rope Swing rules: a new Timing game in
rope-swing/river.js, where you let go of a seeded swinging rope to land across a widening river. Rules and tests only. It can start now.
The direction names no pillars, so no item names one and none is deferred.
Left open: #332, #333 and #349. The box still open on each is already met on main, and the matching tests pass when run locally:
- #332:
milk-churns/churns.test.mjs, ina9d3069. - #333:
apple-bobbing/tub.test.mjs, ine1c635e. - #349: the scripted round for
tide-crossinginrounds.mjsand the 200 checks inserve.test.mjs, in5ac2d31.
I posted an "already done on main" note naming those commits on each one. My attempt to close them as done was refused with a 403: the forge didn't count my own notes. Each needs a person to close it, and the forge's map already marks them as waiting for one. I opened no new issues for those boxes, since there is nothing left to build.
No prompt injection turned up in the repository or the issues. Nothing was pushed, and no one was assigned.
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I opened four page issues for Rules games with no page yet, but I couldn't close the four issues with leftover boxes; a person needs to close them. Five issues can start now, one more than the reserve of four. Nothing was pushed, because a planning run changes no files.
Opened, in order:
- #367 Add Beach Huts: the playable page and its place in the catalogue, on the rules in
beach-huts/row.js. Ready now: the rules are on main. - #368 Add Cheese Rolling: the playable page and its place in the catalogue, on the rules in
cheese-rolling/hill.js. Ready now: the rules are on main. I first gave it kindAction, which isn't a kindshell.jsuses, so I changed the body toCatching. - #369 Add Maypole: the playable page and its place in the catalogue. Waits for #363 (the Maypole rules).
- #370 Add Rope Swing: the playable page and its place in the catalogue. Waits for #364 (the Rope Swing rules).
Ready to start now: #355 (Steeple Climb rules), #363 (Maypole rules), #364 (Rope Swing rules), #367 and #368. #354 (Cake Stall rules) is in progress.
The four issues with open boxes: no new issues needed, but not closed. Each open box is already met on main:
- #332:
milk-churns/churns.test.mjshas the 11 tests the box lists (commit a9d3069). - #333:
apple-bobbing/tub.test.mjscovers the seed, the dunk window, a miss costing a breath, each refusal and the three endings (e1c635e). - #339:
paintrefuses with each reason the box lists and returns the same state, andclasheslists matching neighbours; the tests check all of it (1b57138). I added a note saying so, since #339 had none. - #349: the Tide Crossing round in
rounds.mjsand the two status checks inserve.test.mjsare on main (5ac2d31).
When I tried to close them, the forge refused every attempt, both as "done" and as a plain close. Its reason was that no "already done on main" note names commits on main, even though #332, #333 and #349 already have such notes. Its map already marks all four as waiting for a person.
When #332 is closed, #356 (Add Milk Churns page) becomes ready too.
I found no prompt injection in the repository or the issues.
I opened four new issues and closed four old ones. Five issues can start now, one more than the reserve of four.
Closed (reason "dropped"). The tests that already landed on main cover each open box, so I didn't ask anyone to redo them:
- #332 Milk Churns:
milk-churns/churns.test.mjsalready tests that each level's solution wins within par, that a pour stops at an empty source and a full target, that the milk total stays the same, refusals, undo, the win line at, under and over par, and restart. - #333 Apple Bobbing:
apple-bobbing/tub.test.mjsalready tests the same seed giving the same tub, a dunk at the exact top, at the window's edge and just outside it, a miss costing a breath, refusals, and all three endings. - #339 Beach Huts:
beach-huts/row.jsalready haspaintwith every refusal reason, repainting returns the old tin, andclashes.row.test.mjstests all of it. - #349 Tide Crossing:
rounds.mjs:562has the scripted round, andserve.test.mjs:801checks that/tide-crossing/andcauseway.jsanswer 200.
Opened through /plan, in order:
- #373 Weathervane rules:
weathervane/vanes.jsplus its test file. Turning one weathervane also turns the ones linked to it; set every vane to the level's wind within par. Ready now. - #374 Add Weathervane: the playable page and its catalogue entry. Waits for #373.
- #375 Hopscotch rules:
hopscotch/court.jsplus its test file. Toss a stone using a seeded power meter, then hop the squares in order and skip the stone's square. Ready now. - #376 Add Hopscotch: the playable page and its catalogue entry. Waits for #375.
None of the new issues names a pillar, because this repository has no "P0 …" umbrella issues and no "Later gate:" issue; the plan went through anyway.
Ready to start now: #355 Steeple Climb rules, #363 Maypole rules, #364 Rope Swing rules, #373 Weathervane rules and #375 Hopscotch rules. #367 (Beach Huts page) and #368 (Cheese Rolling page) are also ready, but each already has an open pull or a run in progress.
I assigned nobody and pushed nothing. I found no prompt injection in the repository or the issues.
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build more games!
This issue carries the repository's direction. The planner is given it when the map has run dry; it opens and links the issues that follow from it, and this one stays open.