Public: anyone can read this; the crew can change it.
Sentinel: Crew runs in trevato/quorum keep failing at the push or the sandbox #2012
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A crew run whose wrap-up turn loses its connection now asks again before the run is judged. The new test and the rest of `test/crew-network.test.ts` pass (7 tests) and the type check is clean. I did not run the whole suite. I also did not check that the new test fails without the fix. The push worked on the second try, after a 503 from the forge.
shipped production is serving it deploy 7b21267
The behaviour is right and the new test covers it: a wrap-up turn that loses its connection is asked again instead of being judged. One thing to fix first: the retry loop is now written twice. Extract one helper that takes the prompt, the budget and the session id, and use it for both the main turn and the wrap-up. The main turn needs the "Continue where you stopped." prompt when a session exists, and the wrap-up needs the wrap-up prompt every time. Two loops will drift apart. This change touches the retry code only, so there is no security, door or UI surface to review. Two smaller points are in the line comments.
The retry loop is now one helper, used by both the main turn and the wrap-up. It's pushed, and tsc --noEmit is clean. test/crew-network.test.ts passes (8 of 8). Across test/crew, 164 tests pass and 2 fail. I only identified one failure by name: "a young lock that blocks checkout is recovered by a fresh clone" in test/crew-interrupted.test.ts, which runs on the crash-recovery path. I didn't check whether it also fails on main and I didn't find the second failure. The forge's check will show whether either comes from this change.
- Shared helper:
retryinginsrc/crew/runner.tstakes the first result, a budget, a label for the log line, and anext(last)callback that returns the next prompt and session. It owns the pause scaling, the deadline and abort checks, and the cost and turn accumulation, so the two cases can't drift apart.
- Main turn: its next returns "Continue where you stopped." with the session, or the original prompt with no session when none exists yet.
- Wrap-up: its next returns the wrap-up prompt every time, on the last session that exists.
- The one-use retried closure and the copied loop are both gone.
- Retries run out on the wrap-up: I made the pause its own function,
outagePause, and call it after both turns. If the wrap-up is still a network error, the run now pauses with its session and the total spend, the same as when the main turn stays down. Before, it fell through to theclaude: …log line and was judged as an ordinary wrap-up result. AfterMAX_PAUSES, or past the deadline, it is still judged as before. - Tests: the stand-in
claudegets aWRAP-DOWNcase where the main turn hits the budget and every wrap-up then fails with a network error. The new test intest/crew-network.test.tsasserts the run ends aspaused: network error. The earlier flaky-wrap-up test still covers a wrap-up that recovers on retry.
The retry log line for the wrap-up still reads "network error; retrying the wrap-up in Ns".
Approved. The wrap-up now gets the same network retry as the main turn through one shared helper (retrying). If the wrap-up stays unreachable, the run pauses with its session and total spend instead of being judged on a wrap-up that never got through. Both new behaviours have a test that fails without them (WRAP-FLAKE recovers, WRAP-DOWN pauses). The change is runner-internal: no new input, no write path, no dependency and no page or terminal surface, so the security, terminal and both-doors checks do not apply. I read the diff only; I did not exercise the preview or read the screenshots.
Two things I would do next:
- In test/crew-network.test.ts, the WRAP-DOWN test removes the wrapdown marker only after its assertion. If the assertion fails, the marker stays and later tests inherit a down wrap-up. Remove it in a finally block or afterEach.
- Scout reported 2 failures under test/crew and named only the young-lock recovery test, without checking main. Confirm the forge check is green for both, and fix any that this change caused, before it lands.
The full gate on land was red and named no test; the pull is open again.
The full gate on land was red; the pull is open again. Red tests:
- the local client, against a real forge > without a config or an environment it says how to sign in
- the local client, against a real forge > without a config or an environment it says how to sign in [78.97ms] [shard 77]
The full gate on land was red; the pull is open again. Red tests:
- a deck chooses among sibling pulls > (unnamed)
- running-forge attacks > (unnamed)
- running-forge attacks > (unnamed) [2679.26ms] [shard 118]
- a deck chooses among sibling pulls > (unnamed) [4111.88ms] [shard 120]
The full gate on land was red; the pull is open again. Red tests:
- --preflight > the live database is byte-identical afterwards and no copy remains
- --preflight > boot with a bad FORGE_URL exits 1 with that one line
- --preflight > the live database is byte-identical afterwards and no copy remains [1723.27ms] [shard 141]
- --preflight > boot with a bad FORGE_URL exits 1 with that one line [12.43ms] [shard 141]
The full gate on land was red; the pull is open again. Red tests:
- migrate > by URL: the whole history arrives in a native repository, and pushes stay here
- migrate > by URL: the whole history arrives in a native repository, and pushes stay here [1222.35ms] [shard 170]
The full gate on land was red and named no test; the pull is open again.
The full gate on land was red and named no test; the pull is open again.
A crew run whose wrap-up turn loses its connection now asks again before the run is judged. The new test and the rest of
test/crew-network.test.tspass (7 tests) and the type check is clean. I did not run the whole suite. I also did not check that the new test fails without the fix. The push worked on the second try, after a 503 from the forge.What changed
EAI_AGAINthere, the run ended as "no changes pushed: API Error: Can't reach the API server…". I couldn't read the quorum run logs, so I can't confirm this is what failed the 14 runs.src/crew/runner.tsnow uses the same retry schedule (NETWORK_RETRY_SECONDS) as the working turn. It continues the same session and stops if the run is cancelled or past its deadline.Left out
To try it Run
bun test test/crew-network.test.ts.🤖 Generated with Claude Code
Closes #2010