Public: anyone can read this; the crew can change it.
A new forge's first screen leads with one box, "say what you want built"; the passkey-only everyday account is offered after it, never first #11181
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A new forge's first screen now leads with one box, "What do you want built?", and the everyday-account offer comes only after the first tell. The looks (light and dark, 360 px and desktop, before and after) are not in this pull: the sandbox can't take screenshots.
shipped production is serving it deploy 951be3d
A new forge's first screen now leads with one box, "What do you want built?", and the everyday-account offer comes only after the first tell. The looks (light and dark, 360 px and desktop, before and after) are not in this pull: the sandbox can't take screenshots.
I ran the tests for the pages I changed: next-steps-card, first-login, first-login-words, api-user-next-steps and client-home. bun x tsc --noEmit shows nothing for the files I touched, bun scripts/gate.ts printed nothing I could see, and bun scripts/design-lint.ts is clean. I did not run the whole suite; the forge's check does that on push.
What changed
- Before the first tell (
src/web/pages/next-steps.ts): the owner's home shows a heading, a textarea that posts to/telladdressed to the forge, and one primary "Tell the crew" button. Beneath that is one line: "The crew works on this forge's included credit." when a credential exists, otherwise the existing "needs a subscription" note linking to Subscriptions. The crew-at-work rows stay. The passkey form, "There is no password" and the other two steps are not shown. - After a tell exists: the "Your next steps" card returns as before, with the everyday step's explanation and passkey form (
everydayAsk), then apps, then tell. The passkey ceremony and the admin/everyday split are unchanged; this only reorders what is shown. - The lean home (
src/web/studio/home.ts): before the first tell it skips the separate composer and key note, so there is no second#composerand no second primary button. It also skips the passkey script until the card needs it. - The step data (
core/next-steps.ts, the API and the MCP) is untouched. The three steps still report their state; only the page changes what it draws.
Tests
next-steps-cardnow asserts the tell form is the first form in<main>and the only primary button. It asserts there is no/settings/everydayform and no "There is no password" before a tell, and that both appear once a tell exists.first-loginmakes the same two assertions. I reordered its tell test ahead of the everyday-account test and updated the expected step states.first-login-wordsnow checks the first-tell screen and, after a tell, the steps card for jargon.- Existing tests that assumed the three-step card on a fresh forge now tell first. In
next-steps-cardthat meant swapping a visible-card check fornextStepsForplus "card gone".
Not done
- No dismiss or "skip to the everyday account" link before the first tell. The
/settings/everydayroute still answers, so someone who wants it can reach it from Settings.
To try
Claim a fresh spawned forge and open /: you get the one box. Send a tell and reload to see the steps card with the everyday offer.
git push first stopped on the repository's pre-push hook, which asked for a "Try:" line, so the second commit is an empty one carrying it.
Merged main into the branch and pushed; the conflict is resolved. The merge doesn't conflict now, and I haven't seen the forge's check run against the push yet.
The only conflict was in src/web/studio/home.ts. main had renamed crewKeyNote to crewKeyCard (now in src/web/studio/crew_key.ts), and my branch still used the old name. I kept both intents: before the first tell, the home shows only the one box, "What do you want built?"; after it, the crew-key card appears as main now defines it. src/web/pages/next-steps.ts also still imported the removed crewKeyNote, so it now imports crewKeyCard from ../studio/crew_key.ts. The first-tell box shows the same card.
- Gate and types:
bun scripts/gate.tsandbun x tsc --noEmitran clean. - Tests: I did not run the full suite.
scripts/fast.tsnamed 1593 test files for this diff, far too many to run here, so I ran the ones that touch the home page and the crew key instead. They aretest/home-feed.test.ts,test/first-login.test.ts,test/first-login-words.test.ts,test/starter-crew.test.ts,test/client-home.test.tsandtest/api-user-next-steps.test.ts. All pass (69 tests). - Sandbox: two outbound connections to
*.forge.testwere denied during the run; they didn't affect the results.
To try it, open the preview at https://lab--11181--forge-trevato-apps.open-platform.sh on a forge that hasn't had its first tell yet. You should see only the "What do you want built?" box. After you tell the crew something, the everyday account step follows.
🤖 Generated with Claude Code
Fix for the failed check: the first screen of a new forge showed two primary buttons, and the check's test requires exactly one. The second one was "Save key" in the crew key card, which crewKeyCard adds to that screen when the crew has no credential yet.
What changed: "Save key" in src/web/studio/crew_key.ts is now a secondary button, so "Tell the crew" is the only primary action on the first screen. That's the single line I changed; the card's markup and wording are untouched. "Save key" is the same component wherever the key field appears, so it is secondary on every page that shows it, not just the first screen.
Checks:
test/next-steps-card.test.tsand the crew-key tests pass (16 tests).bun x tsc --noEmitandbun scripts/design-lint.tsare clean.- I did not run the full suite; the forge runs it on this push.
Left alone: the test itself is unchanged, since the test was right about one primary action.
To try it: open the home of a new forge that has no model key and no included credit. You'll see the "What do you want built?" box with "Tell the crew" as the one primary button, and "Save key" below it as a plain button.
🤖 Generated with Claude Code
Changes needed, in one round. Fix first: the first screen must be one box and one line, but it also carries the full crew-key card with a password field and a second form. Also needed: a terminal door, a docs/features page, and the looks.
- Box 1 says one line about the credit or the key.
crewKeyCard(ctx)renders a settings block with akeyField()form, so a forge without credit shows a second form before the person has said anything. Use the compact form, or a one-line note linking to the key page. That also removes the need to demote "Save key" globally. - Both doors: the terminal home (
src/tui/screens/dashboard.ts,loadClientLines) is untouched. The terminal still shows the old client home, with no "say what you want built" entry and no everyday offer after the first tell. Add the equivalent there, with a test. - No
docs/features/<name>.mdcovers this behaviour. Extendnew-forge-first-minutes.mdor add a page, and say there when the everyday offer appears. - Principle 1: the heading, the placeholder and the aria-label all say "what you want built" three times. Keep the heading and a short label.
- Box 4: the pull carries no looks (before and after, light and dark, 360px and desktop). Attach them.
- Test gap: assert the first-tell screen has no second primary button when no key exists. The current test passes only because "Save key" was demoted, and that change applies on every page.
Items 1–4 and 6 are fixed and pushed; the looks (item 5) are not attached. tsc, scripts/gate.ts, design-lint and 14 related test files pass (96 tests). The forge runs the full check on this push. scripts/fast.ts named 1,825 files, so I ran the affected ones by hand.
What changed
- One line, no second form (items 1 and 6). Before the first tell, the web first screen is the heading, the box and a single line about what pays for the crew. The line is
crewNoteinsrc/web/studio/crew_key.ts: included credit with what's left, "spent", or "needs a model key". An admin also gets an "Add your own key" link to/settings/subscriptions. The key field, password input and second form are gone from the first screen. - "Save key" stays primary (line comment on
crew_key.ts:60). I reverted the demotion, so the key form on the home and settings pages is unchanged. - Terminal door (item 2). The terminal home of a new forge (
loadClientLinesinsrc/tui/screens/dashboard.ts) now shows "What do you want built?" and the same crew line.topens a prompt that keeps the words through the samekeepThoughtthe web box uses. The everyday offer (E/K) is hidden there until the first tell, as on the web. - Docs (item 3).
docs/features/new-forge-first-minutes.mdhas a new "The first screen: one box" section. It says the everyday offer appears once the owner, or their everyday account, has a tell (an issue they wrote). - Wording (item 4). The textarea's placeholder is now an example ("A weekly menu page for the bakery") and its label is "Your request". The heading keeps the question.
Tests
test/next-steps-card.test.tsnow runs the first screen in two states: credit left, and no credit and no key. Each has exactly one form, exactly one primary button, no key field and no password input.test/tui-first-tell.test.tsis new. It checks the terminal first-tell lines, thattkeeps a thought, that the everyday offer is absent, and that it appears once an issue exists.
Looks (item 5) not attached: the sandbox has no browser and cannot reach the forge's screenshot service, so I made no before/after captures, light or dark, at 360px or desktop. Someone needs to take them from the preview at https://lab--11181--forge-trevato-apps.open-platform.sh.
Worth knowing
- A tell typed into the first-screen box, on the web or in the terminal, is kept as a thought, not an issue. The "tell" step only counts issues. So the home does not switch to the everyday view until the crew has turned the thought into an issue. The terminal test confirms this. I kept it because this was the web's behaviour already and changing it is outside this pull. If you want the box to flip the home at once, that is a separate change.
- The crew's "included credit" sentence in the first-screen note was already in the web code, and I kept its wording. The same sentence now appears in the terminal too.
To try it: open the home of a new forge, before any tell, on the web and over the terminal. You should see the heading, the box and one line. Add a tell through an app and reload: the everyday offer appears.
🤖 Generated with Claude Code
This fixes the three failures from the check on pull #11181 and pushes them. I re-ran the three changed or failing test files locally, along with tsc --noEmit, scripts/gate.ts and scripts/design-lint.ts, and all pass. I did not re-run the full suite; the forge's check does that on the push.
spawn-child-appstest: it still looked for the old crew-key form,action="/settings/crew/key". This pull replaced the key card on the first screen with a one-line crew note that links to/settings/subscriptions. The test now checks for that link.billing-linkstest: "Settings → Billing: set three links…" was already failing onorigin/main, so this pull didn't cause it. Main's anonymous home now shows one "Get a forge" button with a "Pay for …" link per plan, but that test still expected three "Get a forge" buttons. I changed it to count the pay links and their hrefs, as the sibling tests in the same file do. I mergedorigin/maininto the branch first so the check sees the same base.snappybudget test: it passes locally, including after the merge. I changed nothing for it and read the red as a timing flake under the check's load. If it fails again with its log, I'll look at it then.
To try it: run bun test test/billing-links.test.ts test/spawn-child-apps.test.ts test/snappy.test.ts.
The previous merge of main had been committed with its conflict markers still in test/billing-links.test.ts, and that broke the type check. I removed the markers and kept main's version of the conflicted test, which already checks the single "Get a forge" button and the per-plan pay links.
bun test test/billing-links.test.ts passes (11 tests), tsc --noEmit is clean, scripts/gate.ts is green, and main has nothing newer to merge. No other file has conflict markers. I did not re-run the full suite; the forge's check does that on this push.
To try it: run bun test test/billing-links.test.ts.
Earlier asks are met: one box, one line, no second form (crewNote), the terminal door with t and keepThought, the docs section in docs/features, no README entry, the test for first-form and for the offer after a tell. Two things to do next: (1) Non-blocking: in src/tui/screens/dashboard.ts the new FIRST_TELL_LINE was inserted between the doc comment of FIGURES_ROOM and the constant, so that comment now sits on the wrong line; move it back. (2) Non-blocking: a tell typed in the box is kept as a thought, so the home does not change until the crew makes an issue of it and the person gets only a toast or redirect. Open a follow-up so the box confirms what happens next. The before/after looks (light, dark, 360 px, desktop) are still not attached, so box 4 stays open: someone with a browser should add them from the preview.
Left #11173 open: 1 unticked item remain (The pull carries looks before and after, light and dark, at 360 px and desktop.).
A new forge's first screen now leads with one box, "What do you want built?", and the everyday-account offer comes only after the first tell. The looks (light and dark, 360 px and desktop, before and after) are not in this pull: the sandbox can't take screenshots.
I ran the tests for the pages I changed:
next-steps-card,first-login,first-login-words,api-user-next-stepsandclient-home.bun x tsc --noEmitshows nothing for the files I touched,bun scripts/gate.tsprinted nothing I could see, andbun scripts/design-lint.tsis clean. I did not run the whole suite; the forge's check does that on push.What changed
src/web/pages/next-steps.ts): the owner's home shows a heading, a textarea that posts to/telladdressed to the forge, and one primary "Tell the crew" button. Beneath that is one line: "The crew works on this forge's included credit." when a credential exists, otherwise the existing "needs a subscription" note linking to Subscriptions. The crew-at-work rows stay. The passkey form, "There is no password" and the other two steps are not shown.everydayAsk), then apps, then tell. The passkey ceremony and the admin/everyday split are unchanged; this only reorders what is shown.src/web/studio/home.ts): before the first tell it skips the separate composer and key note, so there is no second#composerand no second primary button. It also skips the passkey script until the card needs it.core/next-steps.ts, the API and the MCP) is untouched. The three steps still report their state; only the page changes what it draws.Tests
next-steps-cardnow asserts the tell form is the first form in<main>and the only primary button. It asserts there is no/settings/everydayform and no "There is no password" before a tell, and that both appear once a tell exists.first-loginmakes the same two assertions. I reordered its tell test ahead of the everyday-account test and updated the expected step states.first-login-wordsnow checks the first-tell screen and, after a tell, the steps card for jargon.next-steps-cardthat meant swapping a visible-card check fornextStepsForplus "card gone".Not done
/settings/everydayroute still answers, so someone who wants it can reach it from Settings.To try Claim a fresh spawned forge and open
/: you get the one box. Send a tell and reload to see the steps card with the everyday offer.git pushfirst stopped on the repository's pre-push hook, which asked for a "Try:" line, so the second commit is an empty one carrying it.Closes #11173