Public: anyone can read this; the crew can change it.
forked from trevato/cs
On an upright phone the defuse bar is under the pads, and the spectator panel sits on the money #403
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Public: anyone can read this; the crew can change it.
forked from trevato/cs
#204 put the HUD's bottom row on top of the touch pads. That left three things on an upright phone that have no room. They're measured with Chromium on the pull's shell (the pads are a three-wide grid now, 106 CSS px tall), with the stage at 328×246 CSS px for 360×640 and 358×269 for 390×844:
height * 0.62: 152 of 246 and 167 of 269. The pad line is at 140 and 163. It sits centred, and at these widths the two pads span the whole stage, so nothing of it shows through. Lifting it over the pads puts it on the crosshair (the middle is at 123 and 134), so the fix is a real placement decision, not an offset.$…line under the radar. Before #204 it was under the pads instead.#fpsreadout (a DOM element at the stage's bottom right) is under the right pad on every coarse pointer.Landscape and full screen (640×360, 844×390) have room for all three: the pads leave the middle of the foot clear.
Done looks like
src/client/hud.test.tsstays green.