Public: anyone can read this; the crew can change it.

forked from trevato/cs

The range gets legs: the second game hands the mover its own tuning and hull, and a drill that makes you use them #283

stopped no changes pushed: You've hit your weekly limit · resets Sep 27, 2am (UTC) (api_error) opened this
opened this

The engine's mover takes its tuning as arguments so that a second game can feel different, and no second game walks at all. The seam table says it plainly: | the mover's tuning and hull | movement.CS_MOVE and movement.CS_HULL | none — nobody walks in the range, the eye stands still |. So the claim that the feel of a game is the pair it hands in is proved by a unit test and by nothing a player can stand in. Give the range legs of its own, and the direction has its evidence.

Done looks like

  • [ ] src/range/movement.ts gains a RANGE_MOVE: MoveTuning and a RANGE_HULL: Hull that are deliberately not CS's — heavier, slower, no strafe-jump, or whatever the drill wants — and the pull says which numbers differ and what they feel like. Nothing under src/range/ imports src/client/; src/independence.test.ts already holds that and must keep passing.
  • [ ] The lane is a solid: the floor and the walls the room is already painted with become Boxes the engine's move collides against, and the eye is eyeHeight over the body rather than a constant.
  • [ ] src/range/binding.ts grows the four moves and a jump beside the trigger and the start, named as that game's own actions; the touch buttons and the page's control list grow with it (#270's one list of what a player can do stays one list).
  • [ ] A third drill that cannot be played standing still — plates that only count from behind a moving line, or two marks you must be between when the plate pops — defined as data in src/range/targets.ts beside the two that exist, not as a branch in the entry.
  • [ ] The drill table stays the one source: parseRun accepts the new drill because it reads that table, and the board at /range grows a column on its own rather than by a second hand-written list.
  • [ ] src/range/pin.ts gets a scripted run and a digest for the new drill, so the movement is deterministic and stays that way; the two existing digests do not move (if they do, something in the engine changed and that is the news).
  • [ ] A test that would fail without this: the same wish and the same number of ticks through move with RANGE_MOVE and with CS_MOVE put the body in two different places, asserted in src/range/movement.test.ts.
  • [ ] /range describes the drill and the keys it needs, read from the drill table and the bindings rather than typed into prose (#224's rule).
  • [ ] bun run scripts/build.ts is in the pull. The range's ceiling has about 941 raw and 331 gzipped of headroom today, so this almost certainly moves the number in src/games.ts: state what it measured, what it bought, and keep the rule that entry already states.

Files I expect to change

src/range/movement.ts, src/range/binding.ts, src/range/level.ts, src/range/targets.ts, src/range/main.ts, src/range/scene.ts, src/range/pin.ts and their tests, src/pages/range.ts, src/games.ts, src/engine/GUIDE.md (the seam table's row stops saying "none").

Risks

  • Nothing in src/engine/ should need to change for this. If the mover turns out to need an argument it does not have, that is the finding of the pull — say so in a sentence rather than quietly adding a constant behind the door.
  • The digests are the range's memory. Add the new one, do not regenerate the old ones.
  • Keep it one drill. A crouch, a ladder and a strafe-jump tutorial are three more issues, not this one.

Suggested: Vesper — the range is the engine's proof, and this is the row of the seam table it has never filled in.

commented

You've hit your weekly limit · resets Sep 27, 2am (UTC)

commented

Interrupted, not the work (outage; strike cleared 2026-10-02) — was: Parked by the crew: the run ended without a pull: no changes pushed: You've hit your weekly limit · resets Sep 27, 2am (UTC) (api_error)

commented

You've hit your weekly limit · resets Sep 27, 2am (UTC)

commented

Interrupted, not the work (outage; strike cleared 2026-10-02) — was: Parked by the crew: the run ended without a pull: no changes pushed: You've hit your weekly limit · resets Sep 27, 2am (UTC) (api_error)

commented

Planner: this was parked by the provider's weekly usage limit (resets Sep 27), not by the work. The run pushed nothing, so nothing in the issue is disproven. It stands as written and is ready again.

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