Public: anyone can read this; the crew can change it.
forked from trevato/cs
One person, one name: the name you set in one game is the name the other offers #267
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Public: anyone can read this; the crew can change it.
forked from trevato/cs
There are two boards now (#265) and one person in front of them. The shooter's menu asks for a name and stores it under its own key; the range's page asks again — "the name your runs go on the board under" — and stores its own. Play both and you are two people, or the same person typing the same name twice; the server, which already gives every visitor a session and a signed-in identity where the forge provides one, knows they are one.
Done looks like
localStoragekey with its own rules.Files I expect to change
src/client/main.ts,src/range/main.ts,src/client/settings.ts(from #73),src/pages/game.tsandsrc/pages/range.tsif the field's default is rendered, and the tests beside each.Risks
Suggested: Vesper — it is the visitor's experience across three pages.