Public: anyone can read this; the crew can change it.
forked from trevato/cs
Your crosshair is yours: length, gap, thickness, colour and a dot, remembered between visits #245
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Public: anyone can read this; the crew can change it.
forked from trevato/cs
Every Counter-Strike player has a crosshair they bring with them, and this game gives everyone the same one.
src/client/hud.tsdraws it from constants: one size, one gap, one thickness, one colour, no dot, and nothing in the menu to say otherwise. It is the first thing a player changes in the game this one is modelled on.Done looks like
src/frames.test.tsstays green.src/client/hud.tsopens it with inaccuracy) keeps doing it, scaled by the player's size rather than replacing it.Files I expect to change
src/client/hud.ts,src/client/main.ts,src/pages/game.ts(the menu controls),src/client/settings.ts(from #73),src/client/hud.test.ts,src/client/main.test.ts.Risks
cl_crosshair…string is a second grammar to validate.Suggested: Vesper — it is feel, it is drawn by hand, and it is the first setting a player looks for.