Public: anyone can read this; 1 person and the crew can change it.
Character classes: knight, archer, mage (community vote) #5
Check · Review · Land · Live done — Landed and live in production.
The day-1 reel's first community vote ("Add different classes like archery or mage etc" — Ben Versluys) picks the build: the most liked comment decides what gets built next.
shipped production is serving it deploy df197f5
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The day-1 reel's first community vote ("Add different classes like archery or mage etc" — Ben Versluys) picks the build: the most liked comment decides what gets built next.
Three data-driven classes in content/classes.json, validated at boot like all content:
A fourth class is a JSON-only change: abilities reuse the three kinds (bulwark/volley/blink) the sim implements. Cheffry's dressing room on the hub picks the class (persisted in localStorage, sent with join); the delve page shows each chef's class and an ability button (E key). New 'ability' order; hero shots are marked from:'hero' so they bite monsters, not chefs. rules.hero stays the knight baseline. 85 tests green (17 new).
Chose not to do:
Worth a look in the preview: