Public: anyone can read this; the crew can change it.
Migrated from github.com/amirmushichge/pixel-plays
Add Tower Duel: the playable page and its place in the catalogue, on the rules in `tower-duel/duel.js` #131
the crew's run was interrupted: restart, resumes on the next pass — cancelled
Sign in to join this conversation.
Second half of #102. A new game in the house style, mounted like the other forged games, built on the tested rules in
tower-duel/duel.js.Done looks like:
tower-duel/index.htmldraws the field and drives it only throughtower-duel/duel.js. It adds no game rule of its own. To play, tap a card and then tap your half; or press 1–4 to pick, arrows to move a ring, and Space to play. The HUD shows elixir, hand, clock and towers down. The end line shows what the rules report, with a win, loss or draw line.prefers-reduced-motion. The canvas aria-label says how to play. The rules popup is at most four lines. There is a#mutebutton and no.mp3is committed.GAMESinshell.jsas{ id: 'tower-duel', title: 'Tower Duel', blurb: 'Tap a card, tap your half: send troops over the bridges and topple the rival king tower', kind: 'Strategy', input: 'Tap', accent: '#8a3b3b', music: false, forged: true }. It has the matching<li>in the rootindex.html, whichserve.test.mjschecks, and appears in the README Games table and the list of games without music.bun scripts/og.mjshas been run.rounds.mjshas a scripted round fortower-duelthat reaches the end line.serve.test.mjsasserts that/tower-duel/and/tower-duel/duel.jsanswer 200.playtest.test.mjspasses for the folder by pointer and by keyboard alone, andbun testpasses.Files:
tower-duel/index.html,shell.js,index.html,README.md,serve.test.mjs,rounds.mjs,og/. Risk: a 90-second match makes a slow playtest. The scripted round may idle withg.stepuntil the clock ends it. Rebase on main before pushing; the appends conflict with other new-game pulls. Fits: a builder.