Public: anyone can read this; the crew can change it.
A rollout must not turn in-flight gates red: an interrupted gate re-runs as the same candidate, and red (check) retries once before bisecting #6722
commented
Live triage (automatic, not written by a person): no pillar named, so it waits behind the Later gate; name a pillar to move it.
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Seen 2026-10-27 02:57Z: 0.7.274 rolled (the old pod was terminating at 02:57:30). Two gates in flight on the old pod, 16 pulls (#6508 … #6617), came back
red (check)after 608 s. That's not a test failure. The check process died with its pod, and the queue counted it as red, so 16 good pulls now enter bisection as suspects.#6616 kept the line across a rollout; the gates running on the old pod are still lost and misread. The steward releases about hourly, so each release costs about one round plus a needless bisect.
Done when:
terminationGracePeriodSecondsto about 12 min for the forge pod if needed, and say so in ROLL.md). Or it hands them off: the new pod adopts a gate's candidate and re-gates it unchanged.interrupted, neverred. It doesn't count as a red batch, doesn't make suspects, and is re-gated as the same candidate on the next pod.red (check)(a check that produced no test verdict) is retried once before bisecting, like the install-red rule.red (check)once followed by green lands without bisecting.Steward stopgap until this lands: releases at most every 180 min while pulls queue.