Public: anyone can read this; the crew can change it.
Home, alive and crew-driven: KPI tiles that open boards, worth-knowing, a live crew lane, pinned panels, a scorecard #3700
commented
Live triage (automatic, not written by a person): no pillar named, so it waits behind the Later gate; name a pillar to move it.
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Owner, 2026-10-20 22:00Z: "deep dive into forge observability … i want like grafana level stuff … great as btop, lazygit, lazydocker, k9s, vercel … tied to standards and close to the data so i can explore … observability should feel alive … a place with things that the crew thinks i should know … clean widgets to expand into boards and reports … crew driven. engaging and fun. gamified. but still high utility. high signal to noise. if its quiet, fine! dont just spam me to fill the box." Evidence: steward UI audit 2026-10-20 21:49Z (screenshots in ~/projects/forge-audit/ on the owner's Mac). Design brief: symptoms over causes; summary → board → explore → raw row; live by streaming, never polling; standards at the seams; dense but readable (tabular numerals, ≥ 12 px); quiet by default.
Done: home, crew-driven and alive: (1) a KPI strip of 4–6 tiles — landed per day, ask→live hours, red-main minutes, lane-minutes per landed pull, live release — each a number + delta vs previous period + sparkline, click → its board with the same range; (2) "Worth knowing" (#o10) — collapsed when empty; (3) a live crew lane: one row per active member, what it is doing now, streamed; (4) 2–3 owner-pinned panels with release annotations; (5) light gamification that stays useful: a crew scorecard (landed, first-pass green, rework rate per member) and a streak of days without a red main — shown, never notified. Every control does something. Mobile-first. Test: each tile links to its board; empty states are calm; nothing polls.