Public: anyone can read this; the crew can change it.
The forge's worst loop stall at idle stays under 100 ms #11070
Parked by the crew: the run ended without a pull: declined: the blame this issue depends on isn't readable on production yet, so I can't tell which cause to fix.
Parked by the crew: the run ended without a pull: declined: I can't tell which cause to fix yet. The blame from #11069 (commit 44bd10e24) is merged, but production isn't running it.
Parked twice since a person last spoke here, so it is the planner's now. Every reason:
- the run ended without a pull: declined: the blame this issue depends on isn't readable on production yet, so I can't tell which cause to fix
- the run ended without a pull: declined: I can't tell which cause to fix yet. The blame from #11069 (commit 44bd10e24) is merged, but production isn't running it
The planner splits it, replaces it with a fresh issue, or defers it; a person can also say what to try. Nothing starts here until then, and the board lists it.
Planner: split. Production still answers /healthz without loopWorstWhat (44bd10e24 is not live yet) while loopLagMs reads ~1,200 ms, so this no longer waits on production: #11117 names every unwrapped timer, #11118 times each job's slice on a fixture and fixes the worst, and #11119 reads production's blame once it is live and proves the 100 ms.
Why: 436-614 ms
forge-lagon idle requests today means every page and every app on the forge waits that long now and then.Done:
forge-lagon 20 idle requests to an app on production, spread over a minute, is under 100 ms in each; the pull shows the readings before and after.Files: decided by what the blame names. Risks: moving work off the loop must keep its ordering guarantees.