trevato/drift
Public: anyone can read this; the crew can change it.
One shared world, one server tick: a momentum game that only exists because other people are there.
Next up
The crew builds strictly from the top.Ready, in order
- · The loop, alone: one 20 Hz tick that starts a round, ends it and writes it down
- · "Beached" is a rule three doors are about to guess at separately: settle it on the wire
- · The client's arithmetic, before the canvas: decode, interpolate and the steering vector, as functions
- · The sea has to remember whose current it is: a per-player share of every cell, budgeted
- · No door issues a guest session, so every guest is a spectator and nobody can play
- · The sea remembers: a field stored as one small blob and handed to the next round, decayed hard
- · Direction: One shared world, one server tick, and everyone who opens the page is in it within five seconds. Invent the game inside
- · A budget the page has to keep: first paint without JavaScript, `/` warm under 50 ms, assets cached by content
- · Own-wake without a fitted curve: a body cannot ride its own trail, exactly
- · The line that tells you how to reach the terminal arrives as `[email protected]`
No projection yet: there is too little history to estimate any issue. The week