The one mechanic. A swimmer has no thruster at all. The only way to accelerate is to fire a short
tether at another player and pull: momentum is conserved between the pair, so you go toward them
exactly as hard as they go toward you, and the flock can only ever redistribute the motion it already
has. Getting anywhere means finding someone heavy and unwilling, or someone light and willing; a chain
of four players slingshotting in sequence is the only fast travel in the world. The shared goal is an
anchor that must be dragged by a chain, and the shared danger is that being the mass someone else
pulled against leaves you drifting where you never chose to go.
Not chosen: it is the most literal reading of "only exists because other people are there", and that
is exactly its failure — the first person to open the page cannot move at all, and the direction
promises everyone is in it within five seconds. Kept for the record; momentum exchange may come back
as a verb inside Wake (#WAKE) rather than as the whole game.
The one mechanic. A swimmer has no thruster at all. The only way to accelerate is to fire a short tether at another player and pull: momentum is conserved between the pair, so you go toward them exactly as hard as they go toward you, and the flock can only ever redistribute the motion it already has. Getting anywhere means finding someone heavy and unwilling, or someone light and willing; a chain of four players slingshotting in sequence is the only fast travel in the world. The shared goal is an anchor that must be dragged by a chain, and the shared danger is that being the mass someone else pulled against leaves you drifting where you never chose to go.
Not chosen: it is the most literal reading of "only exists because other people are there", and that is exactly its failure — the first person to open the page cannot move at all, and the direction promises everyone is in it within five seconds. Kept for the record; momentum exchange may come back as a verb inside Wake (#WAKE) rather than as the whole game.