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From outside: Community vote winner: character classes (archery, mage, etc.) #3

look green — its tests passed, ready for a look opened this has it
opened this

Reported from outside, without an account, 2026-10-09. Accepted by @trevato; what is below is the reporter's, unchecked.

Sent from: https://www.instagram.com/reel/Dd2t1SCjP60/

The @cheffryjames day-1 reel's first community vote is in. Per the loop rule ("the most liked comment decides what gets built next — you call it, I cook it"), this is the next build prompt.

Winning comment (2026-10-09, Ben Versluys): "Add different classes like archery or mage etc" — the only comment on the reel, so it wins by default.

Build: character classes
- Launch with three classes: Knight (sword — the current default, sturdy and straightforward), Archer (bow — ranged, faster dodge, lighter armor), Mage (spells — high damage, fragile).
- Each class gets a distinct weapon, a distinct dodge feel, and one signature ability. Keep them readable in low-poly.
- Data-driven: define classes as data through the community_feature_slot hooks, so the next voted class drops in without rewrites.
- Tavern hub: a class-select spot — Cheffry's "dressing room." Players swap class between delves. Keep it funny.
- Balance for 4-player party play: a tank/damage/support triangle should emerge naturally across Knight / Archer / Mage.

Tone: funny, adventurous, chaotic-good. The community called it — Cheffry cooks it. The update post should name Ben Versluys as the voter who called it.
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